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A quest to seek
out the Light Sabre and to destroy the Emperor
Background:
evident
Purpose: a fun, one-shot character
Class: Warrior (although others could try)
Optional: play the Jedi as a subclass of an Elitist
Weapons:
They may use the following weapons, but as soon as a 'better' one becomes
available, it must be used:
1) non magic sabre
2) magic sabre
3) Sabre "of light"
4) Sabre of speed/haste, or the "Defender", "Ice Shank" or "Inferno"
5) Millenium Falcon's Talon
6) Lightsabre
* If any weapon of corruption is found before the Lightsabre, the
Jedi is turned to the power of the dark side. His quest is over. If the
Black Razor is available, he must immediately challenge Diablo for the
right to rule. This will be his last battle. [There is... one.. way known
for the Jedi to avoid this. The Jedi must visit the Jedi Master Cain,
drop all equipment, and deposit the Corruption weapon on the Altar of
Lazarus' chamber without dying or returning to town, taking precisely
one purging fireball from the Archbishop, to be free from the grasp of
corruption... for now]
* The Lightsabre MUST be found by the Jedi himself. Dungeon lvl
16 can NOT be entered until this is found.
No Bow, axe, or two
handed weapon. [Non-legits can use Lightforge ;-]
Shield: There
is but one shield in the game that can be used, the Holy Defender
Armor: only
capes, cloaks, robes, leather, ie. armor with no Str req'ment Helms: none,
just caps, skull caps, crowns
Jewelry: any
Pref./Suff: any except: corruption, merciless, thieves
Spells: quite
limited. Telekinesis, town portal, heal, heal other, teleport, phasing,
stone curse, mana shield.
Scrolls: any
Quest: the
crucial items sought by the Jedi may be found through diligent searching,
with best results in these areas:
Lightsabre -- dlvl 7 and deeper [ilvl 1, ulvl 13]
Holy Defender -- dlvl 5 and deeper [ilvl 9, ulvl 10]
Defender -- before mlvl 13 monster, up to ~dlvl 6 [ilvl 1, ulvl 1]
Inferno -- dlvl 9 or deeper [ilvl 6, ulvl 17]
Falcon's Talon -- dlvl 8 or deeper [ilvl 2, ulvl 15]
Also helpful:
Helm of Sprits -- dlvl 2 or 3 on NIGHTMARE only [ilvl 8, ulvl 1]
Thinking Cap -- dlvl 3 or deeper [ilvl 4, ulvl 6]
Royal Circlet -- only toughest monsters, Laz chamber best [ilvl 16, ulvl
27]
Leather of Aut -- dlvl 3 or deeper [ilvl 6, ulvl 4]
Rainbow Cloak -- almost anywhere, less likely as you go deeper [ilvl 2,
ulvl 2]
A sabre "of light"
can be bought from Griswold as a 2nd-10th level character, with it being
most common at 5th-8th lvl.
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