Boot
Camp Dropout - Occhi |
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There is enough flexibility in this idea, in 1.10s with synergy, to create quite a few different skills focus builds and make a small team in its own right. Tag = BCD (A military acronym spoof: Bad Conduct Discharge, AKA the Big Chicken Dinner) Class: Barbarian Theme: A Druid trapped in Barbarian circumstances. Focus: Spells, Staves, Clubs, Animals, Magic Restrictions No Shield. Affixes:
Weapons: Skills: All passives require one point as soon as available: -Increased
Stamina, like a Bear, WarCries: All except for Battle Command. Shout, Battle Orders, and Battle Cry are limited to no more than one point per act completed. Find Potion, Find Item, Grim Ward are required. Combat
skills: Berserk is required at one point. More is allowed. He is a magic user, see? Leap may be used to emulate the rabbit and the frog. If he wants to try to fly, he has to invest in Leap.
Mercs First, a groupie from the Rogue Monastery, who he leaves behind when she gets a bit too forward after the defeat of Andariel is celebrated. Then, a desert warrior (Prayer, and later Thorns or HF. No Might.) who is also left to his natural environment upon the death of Tal Rasha. In act III, he earns the services of a mage, an Iron Wolf who instructs him in Fire or Cold magic for acts III and IV. Upon the death of this worthy at the hands of Diablo, he is left with his magical instruction incomplete, frustrated with his inability to cast spell. (Note: 1.10s can remedy this with some items. Fire and Cold). He then returns to Harrogath. Garth is outraged that his son has not developed into an arse kicking mace, hammer, and maul wielder. He sternly orders Qual Kehk to assign a Barbarian, a true son of Bul Kathos, to accompany his son on his further adventures in a vain attempt to undo the damage that this unsupervised 'summer camp' has wrought. The merc is to 'try to teach that kid how to be a soldier.' He of course cannot change a leopard's spots, and will either stay with or leave the youngtser depending on BCD's preferences. Upon arrival in Act V, BCD is now FORBIDDEN from ever wearing Barbarian Battle Helms ever again. His father and the elders all agree that no non-warrior may wear the sacred headgear. Circlets or nothing from now on, until he earns the right to wear the headgear of true warriors. (Hehe, never. He wants to be a Druid.) In NM and Hell, the Boot Camp Drop out can either keep his trusty initial Barbarian, forever, or he will repeat the merc cycle from Normal Difficulty. Player must make The Choice before killing Blood Raven, who, for profaning the noble bird, must be slain in each difficulty.
Item
guidance Special Magical Rune Word Allowed. Holy Thunder (If he can find two four socketed War Scepters and socket them, he can dual wield them! This is the sole exception to the club rule.) Suggestions on 1.10s Runewords desired. Unique
Items Permitted: Belts. Lenymo, Snakechord, Nightsmoke, Goldwrap, Razortail, Gloodstrap, Snowclash. Noseferatu's Coil is allowed if found, not preferred. Boots: Hotspur Gorefoot Infernostride and Waterwalk ar all OK. (He will wear boots made from demon hide, but should probably craft a set to put natures Green Stamp on them.) Gloves: Hand of Broc, Bloodfist, Gravepalm Clubs and Staves: All are allowed. Set
items: Crafting:
Since this character was aimed at 1.09 solo Variant Play, for the team's purposes a closer look might be needed. I took a BCD to NM Act III in HC before I shifted to Roland's Realm.
Background
Story Son of Garth Santinach, the famous war leader of the People of the Bear, wielder of the legendary "Running Frog" Martel De Fer, which is the weapon used to slay the Liche King of East Scosglen and save a Druidic village from enslavement. Garth Santinach doted on his son, Benald, and groomed him as successor chief of his war band. One small problem for Garth's plans. Annual visits to celebratory Druid feast commemorating Garth's victory exposed young Benald MacSantinach to the wonders and glories of Druid songs, legends, and earth magic. He loved running with the wolves, snuggling bears on cold nights, and trying to fly. (He broke his ankle once trying to emulate a Raven's flight from a tall oak tree.) Ben's dreams of entering the Discipleship of Nature at the Druidical Sacred Grove came to naught. He was assigned to a scout platoon on his 17th birthday as a present from Dad, who wanted to be sure that he got the taste of battle. Surely, thought the Great Santinach, Ben's natural fighting instincts would emerge on the day his son first wore the blue battle stripe on his face. Two weeks into Basic Barbarian Training, Ben's platoon was mobilized against the growing threat to the South: the train of Destruction and Terror left by The Wanderer. While this was not in the Old Man's plan, he figured his boy would do the family proud, which he does in his own way. The
aspiring Druid shouldered his fighting staff (they had not yet progressed to using
maces) and headed South with his comrades to free Westmarch and Ensteig from the
evil scourge that arose in Tristram. - 21/Aug/2003
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