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High Elves are well known for their poetry, dance, song, lore and magical
arts. When danger threatens them or their companions, elves reveal a more
material side, demonstrating skill with swords, bows and battle strategy.
General
- High Elves can
be played on their own or as a team, with one player from each of the
elven classes.
- Elves are vibrant
creatures, and many have a natural glow about them. They will never
wear an item which reduces their light radius, and items which increase
light radius are highly prized.
- Circlets are allowed
to be worn by any elven class unless otherwise specified.
- Will not use Axes
or Crossbows.
- All elven classes
excluding mages will carry a bow with them to use until the enemy has
moved into melee range. (discern melee range for yourself/or have team
decide).
- At least 2 points
per levelup must be allocated to energy and/or dexterity. Dexterity
must be 1.5 times higher then vit before vit is allowed to be raised,
because elves are swift, but are more frail then most other races.
- Lightly armored;
see class descriptions for specific restrictions for each class- Mage,
Fighter, Bard,
Ranger, and Fighter
Mage.
Elven Mage - Sorceress
The elven mage is a true "artillery" mage- she has access to
many powerful offensive spells, but lacks defense.
Skills
Any
allowed except Hydra, elves may summon a demon for some purposes, but
never one of such great evil to fight their battles for them.
Items
The mage does not use a shield.
Will only wear armors, boots, and gloves made out of leather, with one
exception. An elven mail may be worn, but requires twice the "normal"
strength.
Only circlet type helms allowed.
Elven Fighter-
Paladin
Skills-
An Elven Fighter takes great pride in speed and accuracy. They should
be proficient with both sword and bow, and pride themselves in the ability
to switch weapons smoothly, even in the heat of battle. Elven fighters
are dextrous and flexible- in some parties, they may provide ranged support.
In others, they will be on the front lines more often. Generally, the
fighter will not advance into melee range with a monster; choosing to
use their bow until the monster moves into melee range.
When fighting with
a bow, the elf prefers to use blessed aim, although he may choose to "flash"
fanaticism to aid other party members. In melee, the elf will usually
use zeal and fanaticism for maximum attack speed. Elven fighters are not
mages, and will not use Blessed Hammer, Conviction, Holy Bolt, or Fist
of the Heavens.
Items-
Elven Fighters are not tanks!
Armors- The fighter will only use leather armors, mails, or light plates.
Will not use higher then a full helm (circlets, of course, are allowed).
Gauntlet type gloves are disallowed.
Any boots higher then heavy are disallowed.
Bard- Barbarian Like the Elven Fighter,
the Bard will be proficient with both sword and bow, and takes pride in
his ability to switch fluently between the two.
Skills-
War Cries- (singing) are greatly favored, for while some can bolster
the morale of the team, others can stun the enemy or even make it drops
its defenses, and become an easier target for the team. The only problem
is the bard can only sing one song at a time, thus he may only have one
warcry active at any given time. All war cries allowed
.
Combat skills- The bard is a majestic fighter, more of his attacks for
show, to stun his opponent with his awesome display and leave him vulnerable.
Stun, Whirlwind, Leap Attack and Frenzy are allowed. A berserk is a loss
of control, an attack of fury, and a bard will never lose his control.
Masteries- only one point may be put into Iron Skin. Elves do not have
a thick hide to protect them from the blows of enemies.
Items-
Two weapons are a favored style among the elven bards and is the most
used, though some will use a single sword, a sword and shield, a sword
and dagger, or even a sword and throwing weapon.
Armors- The bard will only use leather and mail type armors.
Masks and great helms help add to the spectacular display put on by the
bard, and may be used, along with circlets.
Gauntlet type gloves are not allowed.
Any boots above heavy are not allowed.
Ranger- Amazon
While other classes are proficient with the bow, the Elven Ranger has
mastered it. She chooses to specialize only in the bow, and her naturally
high dexterity and preference for light armors allows her to easily evade
her enemies' attacks.
Skills-
Javelin and spear tree- none allowed.
Bow and Crossbow skills- all allowed
Passive and Magic Skills- Stopping projectiles with Slow MIssiles is
for a mage to do, and a ranger is not nearly as learned in spellcraft
as a wizard. Decoy is not allowed; again, such creations are for mages.
Inner Sight is a required skill. Must be raised to a minimum of level
5, then have 1 point added every ten levels thereafter, for an elven ranger
rarely misses her mark. The elven ranger is very dextrous and difficult
to hit, and will probably want to invest heavily in Dodge, Avoid, and/or
Evade.
Items-
Her main weapon is a bow, all types of bows (though no crossbows) are
allowed.
Due to the need for stealth and freedom of motion, only leather armors,
gloves, and boots may be used.
Circlets only, a ranger cannot afford to have her vision obscured by a helmet.
Fighter Mage- Assassin
Wizardry comes naturally to an elf, more so then fighting, as a result,
for every skill point spent in martial arts, 2 must be put into the Traps
tree. And for every strength point distributed, two points must be put
into energy.(along with the required 1/1 2/0 0/2 distribution of magic
and dexterity)
Skills-
Shadow Disciplines- Claw Mastery, Burst of Speed (haste spell), Psychic
skills, and Shadow Warrior (mirror image)
Traps- the fighter mage's magic; all are allowed
Martial Arts- the fighter mage's combat skills; all are allowed.
Items-
Armor- the fighter mage will only wear armors made out of leather or
mail.
Gloves and Boots must be made out of leather only.
Circlets only; a mage needs to be able to project her voice well and
not have it obscured by a helmet.
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