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High Elves - PrinceOfOuch and Griselda
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High Elves are well known for their poetry, dance, song, lore and magical arts. When danger threatens them or their companions, elves reveal a more material side, demonstrating skill with swords, bows and battle strategy.

General

  • High Elves can be played on their own or as a team, with one player from each of the elven classes.
  • Elves are vibrant creatures, and many have a natural glow about them. They will never wear an item which reduces their light radius, and items which increase light radius are highly prized.
  • Circlets are allowed to be worn by any elven class unless otherwise specified.
  • Will not use Axes or Crossbows.
  • All elven classes excluding mages will carry a bow with them to use until the enemy has moved into melee range. (discern melee range for yourself/or have team decide).
  • At least 2 points per levelup must be allocated to energy and/or dexterity. Dexterity must be 1.5 times higher then vit before vit is allowed to be raised, because elves are swift, but are more frail then most other races.
  • Lightly armored; see class descriptions for specific restrictions for each class- Mage, Fighter, Bard, Ranger, and Fighter Mage.

Elven Mage - Sorceress
The elven mage is a true "artillery" mage- she has access to many powerful offensive spells, but lacks defense.

Skills
Any allowed except Hydra, elves may summon a demon for some purposes, but never one of such great evil to fight their battles for them.

Items

  • The mage does not use a shield.
  • Will only wear armors, boots, and gloves made out of leather, with one exception. An elven mail may be worn, but requires twice the "normal" strength.
  • Only circlet type helms allowed.
  • Elven Fighter- Paladin

    Skills-
    An Elven Fighter takes great pride in speed and accuracy. They should be proficient with both sword and bow, and pride themselves in the ability to switch weapons smoothly, even in the heat of battle. Elven fighters are dextrous and flexible- in some parties, they may provide ranged support. In others, they will be on the front lines more often. Generally, the fighter will not advance into melee range with a monster; choosing to use their bow until the monster moves into melee range.

    When fighting with a bow, the elf prefers to use blessed aim, although he may choose to "flash" fanaticism to aid other party members. In melee, the elf will usually use zeal and fanaticism for maximum attack speed. Elven fighters are not mages, and will not use Blessed Hammer, Conviction, Holy Bolt, or Fist of the Heavens.

    Items-
    Elven Fighters are not tanks!

  • Armors- The fighter will only use leather armors, mails, or light plates.

  • Will not use higher then a full helm (circlets, of course, are allowed).

  • Gauntlet type gloves are disallowed.

  • Any boots higher then heavy are disallowed.
  • Bard- Barbarian
    Like the Elven Fighter, the Bard will be proficient with both sword and bow, and takes pride in his ability to switch fluently between the two.

    Skills-

  • War Cries- (singing) are greatly favored, for while some can bolster the morale of the team, others can stun the enemy or even make it drops its defenses, and become an easier target for the team. The only problem is the bard can only sing one song at a time, thus he may only have one warcry active at any given time. All war cries allowed
  • .

  • Combat skills- The bard is a majestic fighter, more of his attacks for show, to stun his opponent with his awesome display and leave him vulnerable. Stun, Whirlwind, Leap Attack and Frenzy are allowed. A berserk is a loss of control, an attack of fury, and a bard will never lose his control.

  • Masteries- only one point may be put into Iron Skin. Elves do not have a thick hide to protect them from the blows of enemies.
  • Items-

  • Two weapons are a favored style among the elven bards and is the most used, though some will use a single sword, a sword and shield, a sword and dagger, or even a sword and throwing weapon.

  • Armors- The bard will only use leather and mail type armors.

  • Masks and great helms help add to the spectacular display put on by the bard, and may be used, along with circlets.

  • Gauntlet type gloves are not allowed.

  • Any boots above heavy are not allowed.
  • Ranger- Amazon
    While other classes are proficient with the bow, the Elven Ranger has mastered it. She chooses to specialize only in the bow, and her naturally high dexterity and preference for light armors allows her to easily evade her enemies' attacks.

    Skills-

  • Javelin and spear tree- none allowed.


  • Bow and Crossbow skills- all allowed


  • Passive and Magic Skills- Stopping projectiles with Slow MIssiles is for a mage to do, and a ranger is not nearly as learned in spellcraft as a wizard. Decoy is not allowed; again, such creations are for mages. Inner Sight is a required skill. Must be raised to a minimum of level 5, then have 1 point added every ten levels thereafter, for an elven ranger rarely misses her mark. The elven ranger is very dextrous and difficult to hit, and will probably want to invest heavily in Dodge, Avoid, and/or Evade.
  • Items-

  • Her main weapon is a bow, all types of bows (though no crossbows) are allowed.
  • Due to the need for stealth and freedom of motion, only leather armors, gloves, and boots may be used.

  • Circlets only, a ranger cannot afford to have her vision obscured by a helmet.
  • Fighter Mage- Assassin
    Wizardry comes naturally to an elf, more so then fighting, as a result, for every skill point spent in martial arts, 2 must be put into the Traps tree. And for every strength point distributed, two points must be put into energy.(along with the required 1/1 2/0 0/2 distribution of magic and dexterity)

    Skills-

  • Shadow Disciplines- Claw Mastery, Burst of Speed (haste spell), Psychic skills, and Shadow Warrior (mirror image)

  • Traps- the fighter mage's magic; all are allowed


  • Martial Arts- the fighter mage's combat skills; all are allowed.

    Items-
  • Armor- the fighter mage will only wear armors made out of leather or mail.

  • Gloves and Boots must be made out of leather only.
  • Circlets only; a mage needs to be able to project her voice well and not have it obscured by a helmet.
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