First of all, general rules:
My belief is You shouldnt accept anything form no one. No cash nor books.
The only thing I would allow are scrolls (like Res or TP etc), Potions
(as long as not too many, You know, You run outa mana, You ask some toyour
friend to not go to town), and if anyone sees a book in Adria and you
give the cash for it. All the "Quests"/"Task" You have to do, You have
to do solo. I havent been thinking them out with Silvermage, thinking
on anyone helping You. Though when Youre not going for a Quest, I mean
if You want to get some books or Experience, or feel like playing with
someone, You can, and the only rules applying here would be not using
Spells You arent entitled to use yet. One of the main Things in this subclass,
is Spell limitation. BUT, (IMPORTANT) you can read all books you find,
you just wont use the spells for a bit. Also, you cant read scrolls of
Spells not allowed. you can use the 2 FireWalls ones in first Quest though.
Also, you can always use ID and Ressurect.
Item Restrictions: type
of Items that can be worn, includes Dagger, Club, Spiked club, Maces,
Staves, Naj Light Plate, every Armor below Splint Mail (Ring Mail, Or
Chain Mail I dont remember, is the top, not counting Naj Plate) Crowns,
Skull Caps and Caps. Note I deliberately left Shields out of it, If you
want Dreamflange and you find it, fine, but No Shields Whatsoever.
Prefix and Suffix limitation:
Everything u find is allowed... instead of restricting, if u manage to
find it urself u wear it.
Uniques: Any unique
that is the base item type of one of the allowed items can be used. So
the Wizardspike and Dreamflange is ok, but Scavengers carapee (or whatever
:) is a no-no
Degrees of Study
(aka RANKS):
Student:
The curious and unexperimented Student goes to Tristram to get Knowledge
and Wisdom. To do this he goes down to the dungeons, and has to defeat
Butcher using Tactics, for he knows the demon is too strong for him to
vanquish... But the Student's Wits might just manage it.
- Kill the Butcher and search
Books and shrines... you need 2 FireWall scrolls... use the Butcher room
trap, using only 2 (not more) FireWalls, then take him out with FireBolt
or Charged Bolt, using Stair trap if desired (ok so this aint so tuff...
its only the first task).
* All spells of page 1 allowed
but Healing and Holy Bolt. Town portal is ALWAYS available (Mages dont
like to walk, and no, we aint Sissy you Barbarians, we are smart J/K BARs)
Adept:
After killing the Butcher, and gaining some knowledge, the Student becomes
and Adept. This enables him greater mastery of Fire and Lighning, And
so he can go on to defeat the Skeleton King (WITHOUT Holy Bolt. you may
only use Holy bolt on Black Deaths for now. Then again, Firebolt usually
gets them well...). This should prove to be a rather difficult challenge,
so you need skill, as well as some scrolls might help.
- Kill Leoric, continue searching
for all the books you can get, dont use Holy Bolt.
*Healing allowed in this rank
Scholar:
After killing the Undead King and thus freeing him of his curse, youll
do Book Runs in the Catacombs, you have to find at least 10 Books down
there. You need all 10 Books found in Cats, and you also have to kill
3 Catacombs unique monsters (they might drop books anyway. If they do
you have to find less bookcases, if not, youll get items so dont complain)
(YES, that means Archers and you dont have Mana Shield ... Buaahahhahahaha
* evil grin *).
- Find 10 Books in Cats, Find
3 Bosses and Kill them
*Holy Bolt allowed
Sage:
After doing some research (book reading in cats), you are introduced to
more advanced studies. You can use Plain Lighning, and FireWall. You have
to prove you wont let power get to you. To do this and pass to Elementalist,
you have to Clear the Caves Levels using only FireBolt, Charged Bolt,
and FireWall... With apropriate Strategys its not that tuff... Be wise,
Be a Sage, and Defeat them with brain not power.
- Clear Caves (you can go fetch
pots at town at will) using only Firebolt, FireWall and Charged Bolt (Heal
allowed).
*FireWall, Lighning allowed
(BUT you cant use anything but those 4 spells when going for promotion
to Elementalist)
Elementalist:
After your intensive studies, you now learned greatly control of Metabolism,
and you can freeze the monsters reducing their, effectively turning them
to stone (mastery of Stone) for a limited period of time (you can use
Stone Curse, but not in Killing Butch). You can also create a progressive
Healing aura, that feeds of your Mana when your body need care (Mana Shield
allowed now). With your new powers you feel ready to go after the dark
load of terror, as you developped Powerfull attacs with Fire and Electricity
(FB+CL allowed), this is one of the most powerful advances
in rank.... but you have to earn it, and prove you master the arts. Not
only The Dark Lord 1st encounter here, you also step into the NM Diff
and do a head to head with the Butcher, brought back to life thru Dark
Necromancy. The Control of the Air will be essential here, Creating Random
Gusts of Wind that Phase you to random place, away from the Non Stop Butch
(Phasing allowed, and needed)
-Kill Diablo on normal dif.
-In NM diff, Duel the Butcher,
using ONLY Lightning as attack, and Phasing (You can still Heal/Mana Shield).
This means you dont fire a spell till you get him out of his room. You
get him out, phase, THEN you start attacking and phasing.
*Stone Curse, Fire Ball, Mana
Shield, Chain Lightning, Phasing, Flame Wave and Telekinesis allowed.
Invoker:
After doing some thing or other, you attain the powers of invoking and
binding helpers to your will... This means you learn all the summon spells
(meaning you now can use Elemental, Bone Spirit, Guardian and Golem).
To prove your apt to progress to next level of Knowledge, you must first
prove you completely mastered Invocation. To do this youll clear Hell
in Nightmare difficulty using only these Spells as means of attack. Leoric
is still cursed unlike you thought. Release the poor King of his Curse
(youll get revenge on the Wicked Dark Lord yet!). Leoric has his army
of undead, you have Guardians. Leoric is their General, Golem is your
(dumb) General. Unfortunately, Leoric has been bolstered with new powers
from whatever dark mage brought him back to life, so he is now unaffected
from stone curse.
-Kill all Skeletons on lvl
3 of Nightmare diff with Guardian... After all Skels are dead, Its Golem
Vs Leo Time...
-Kill The Black King (actually
Leo is quite white... JK) using Golems. You may cast Another Golem when
your current one dies facing Leo. No Stone cursing allowed on Leoric.
-Clr NM Hell with only these
Spells: (Mana Shield and Heal allowed), Elemental, Golem, Guardian, Stone
Curse, Bone Spirit.
*Bone Spirit, Golem, Guardian,
Elemental allowed
Arch Mage:
Youre ready for the true Hellish try outs (everything in Hell difficulty).
*I have to think of something else above Hell and Caves for the Arch Mage
to do* Besides, after killing those nasty mages in Hell, you learn to
teleport, and so youre ready to purge the world of all of them. Lazarus,
Dreadjudge and the Vizier are there somewhere. Seek them out, kill them.
You wont tolerate those Witches. Kill also all the uniques Witches (they
use Their magic Powers Wrongly, go fix that). You now have proved you
can get all those magic users that arent as good as you, not even close.
Youre a true... see next Rank :).
- Search and destroy the following
Uniques(in hell diff): WitchFire The UnHoly (Leader of Succubus, tempts
men in their Dreams from level 12 - I know all Succubus are a bit fat
and all, but according to Catholic tales, succubi did that); Witchmoon
(Snow witch Leader, on level 13); DreadJudge (Leader of Magistrates, found
on lev 14); StarEye the Witch (Hell Spawn Leader, lurks on level 14);
BlackJade, Red Vex and BloodLust (always on 15, Lazarus personal Army);
Vizier (leader of the Cabalists, found on Lazarus level, lvl 15).
-After you have killed all
those Magic Users (at least once), you can get to their Boss, and Master,
Arch-Bishop Lazarus, The traitor (again, In Hell diff). You have to punish
him and incinerate him. He has to feel it, so no Stone Cursing. To make
sure he doesnt teleport away, Flame Wave him to death (ahahah, keep doging
those darn FBs he sends)
* Teleport Allowed
*All Spells that are missing
now allowed (Flash, Infravision, Nova per example. Note that BloodStar
is a special case, so might be already allowed - See WitchHunt), unless
Apocalypse, thats reserved for the MoM.
Master of Magic:
Nicely done, your almost as high as it gets. You now use all spells, Lets
see if you can depend on them only... Time to strip of material possessions
and let your power flow freely. The Dark Lord placed a Magic Seal. What
he forgot is, you can still go after him. You have to gain entrance to
Hell trough Caves (naked and not going to town. You got to move fast!
You cant go to Caves Equiped because of the magic Seal, but after you
clear all the monsters, the Seal will weaken), and you can return to Town
after Caves are Clean of Evil. Re Equip, in Town, and Refill
inventory with Pots. Go down trough your TP and Kill the big guy.
-Clear caves naked not returning
to town (all on Hell difficulty)
-Cast Tp go Town and Equip,
Re Fill Inv with pots
-Kill Diablo entering trough
the TP you had, enter Hells trough Caves, dont go town until he is dead.
* You can now use even Apocalypse.
Not that it ll be much good in your quest, cos you have to have lots of
potions.
Master of Dimensions:
You did it, you have banished Diablo to Hell again (that finishing movie
was for other lesser guys, not you... :) You have no restrictions now,
unless the obvious Weapons and Armor restriction. Besides, who needs weapons
when your the most powerful force in the Tower of Magic, if not the world?
Now dont let power get to your head, and help the lesser Skilled Magicians
achieve their goal of Knowledge, as your old master helped you.
-Continue playing if you want,
your Quest has ended. 3 dots, Golden, you still have only not to wear
certain items (Axes, Swords, Plates, etc, as said in General Rules)
*You need more stuff allowed?
Get out of here : )
Special Event:
Witch Hunt
Every
3rd level you have since you learn Blood Star (This spell is otherwise
allowed since you find or buy it, no need for any special ranks), you
fill your inv with pots, emerse yourself in Normal or NM Hell (actually,
there are Succubi in Caves sometimes) Find witches, Clear level of Non
Witch enemies. After only Witches live, go town, strip, get 9 potions
(full mana pots) And start killing witches, without coming to town for
more Pots. To kill you can only use (ONLY) Bloodstar. If you want to waste
your mana on Teleport, Stone Curse, its up to you, you can actually save
mana if you avoid some hits so... Mana Shield is also allowed (and advised,
but not required: Remember that BS takes 5 life). The idea is to kill
as many withces as you can with Their own Weapon: BloodStar. With this
in mind, you can only use 8 mana potions. The ninth shall be used right
after you Raise Town Portal and Mana Shield. In case you were sloppy and
killed any Witches before you started (I mean, if you killed any while
Clr level of other enemies), you'll have to subtract that in the end,
to the number it shows on Kills... That means when you run out of mana,
you point to one ot the witches allowed and see how many you got. The
Score board is as follows: Succubus worth 4 ; Snow Witch, the only with
no Magic Resist, worth 1; Hell Spawn, 5; Soul Burner 5. These scores were
made of calculating the averages Hps of the witches, multiplying them
by 4 if the witches had resist to magic, then doing the proportion between
them. Of course theres na error, but Skill is more important. Upon sucessfull
killing witches, youre entitled to be called Withc Hunter. If youre on
the top ten Rankings of Witch hunting, you are entitled to be called:
Exorcist.