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Minimalist - by KingOfPain & Charis                   
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Poor Son of a Baron (sob), he takes the path of a rebel
Born of SNOB parents, the minimalist takes the path of a rebel, disdaining what his parents loved, and selecting only minimalist material possessions. He likewise uses utility spells, plus offensive spells not allowed to SNOBs. He holds nothing against his parents or other elitists, but prefers this path. A minimalist will coop with anyone. Basically, the SOB wears items that are extremely meager (base AC 1) or have but the lightest enchantment. Starting off: sell your goods, you can't use them, earn some cash, and check Griswold and Wirt frequently for a suitable weapon and/or armor.

Class: Any
Designation: (sob) or (min)

Restrictions:
Spells -
NO Mana Shield. The golden globe reminds them too much of their parents' ways.
Staves - Angel staff and staff with spell not usable.
Books & Scrolls - No books bought from Adria. Scrolls are ok.
Shrines - No shrines other than Hidden and Religious.
Unique Items - None usable, since we are the rebel of SNOB

Items: An item must be either meager (AC 1) or minimally magic, defined as follows: As long as one prefix or suffix is totally minimal, the other may be anything. Thus the best combinations usable on larger items would be red/white/blue+10% / eagle; topaz(+10%) / stars- brilliance- accuracy- giants- vigor- wolf- swiftness; Raven's / sky+1, etc. On a meager item, you could get something like Godly Cap (AC 1) of Whales from Wirt.

Weapons: Only a bow, melee weapon or staff which has a minimalist prefix or suffix may be used, else the character uses fists/feet. A staff with spell may NOT be used unless the spell is drained from it.

Shield: Buckler AC 1, any pref/suff, or else any type of shield with a minimally magic pref./suffix

Armor: Cloak AC 1, any pref/suff, or else any type of armor as long as minimally magic

Note: See below for complete tables of minimalist items and attributes, and special bonus allowance for high level characters.

Spells and scrolls: All except Mana Shield plus special restrictions.

Stats: Points need NOT be distributed at the time of leveling
Warrior: may only add pts to Str to wield a legal weapon that has been found/bought, until it become 90 or all stats maxed.
Rogue: same for Dex and Bow.
Sorcerer: may only assign +1 magic pt per level up. Once he has reached 30th lvl he may freely assign any such points.
Special Spell Restrictions - Stone Curse, Chain Lightning, Fireball, Elemental and Teleport.

Tables of minimal items and pref/suff.
Any items are usable if the base attribute and or pref/suff match one of the following.
Special allowance for higher clvl - From clvl 10, add 1 bonus point to the item's attribute(s). Add one more for every 10th clvl thereafter. This means a clvl 30 sob can wear a cape with a base ac of 1 to 4, for example. While the extended base value itself does next to nothing, it will open up more chances for getting better items.

Item Value Range Clvl 1-50 Clvl 10-50 Clvl 20-50 Clvl 30-50 After 3rd Dot
Buckler 1-5 1 1-2 1-3 1-4 Any
Sm Shield 3-8     3 3-4 3-5
Cap 1-3 1 1-2 1-3 Any Any
Skull Cap 2-4   2 2-3 Any Any
Rags 2-6   2 2-3 2-4 Any
Cape 1-5 1 1-2 1-3 1-4 Any
Cloak 3-7     3 3-4 Any
Robe 4-7       4 Any

Special Prefixes: Although Angel, Lightning and Flaming do not have lower enchantments, they are not really minimalistic and should not be used without a proper suffix.

Pre/Suffix Value Range Clvl 1-50 Clvl 10-50 Clvl 20-50 Clvl 30-50 After 3rd Dot
Strength 1-5 str 1 1-2 1-3 1-4 All
Magic 1-5 magic 1 1-2 1-3 1-4 All
Dexterity 1-5 dex 1 1-2 1-3 1-4 All
Vitality 1-5 vit 1 1-2 1-3 1-4 All
Sky 1-3 to all 1 1-2 All All All
Fox 10-15 life 10 10-11 10-12 10-13 All
Spider 10-15 mana 10 10-11 10-12 10-13 All
Fine 20-30% ac 20 20-22 20-24 20-26 All
Bronze 1-5 tohit 1 1-2 1-3 1-4 All
Jagged 20-35% dmg 20 20-25 20-30 All All
Sharp 1-5, 20-35 1, 20 1-2, 20-25 1-3, 20-30 1-4, 20-35 All
Quality 1-2 dmg 1 All All All All
Health -1 dfe -1 All All All All
White 10-20 res magic 10 10-12 10-14 10-16 All
Red 10-20 res fire 10 10-12 10-14 10-16 All
Blue 10-20 res light 10 10-12 10-14 10-16 All
Topaz 10-15 res all 10 10-11 10-12 10-13 All
Piercing 25% All All All All All
Night -20 lr All All All All All
Light +20 lr All All All All All
Flame 1-3 fire dmg All All All All All
Shock 1-6 lightn dmg All All All All All
Leech 3% steal life All All All All All
Bat 3% steal mana All All All All All
Readiness Quick attack All All All All All
Balance Fast recovery All All All All All
Sturdiness 26-75% dur All All All All All
Thorns Enemy take 1-3 All All All All All
Thieves 1/2 trap dmg All All All All All
Bear Knock target All All All All All
Blocking Fast block All All All All All

 

 

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