Think you're buff
enough? Well?! Are you?
Requirements for
a Muscle Mage:
You
must create a new mage and designate him with an (MM) to indicate that
you're playing the muscle mage subtype.
Weapons:
A Muscle Mage (or MM for short) shows off their massive muscles by refusing
to use any non-unique weapon without a strength requirement. If the weapon
is a spell stave, it must be drained of all charges before being used.
Until a legal weapon
is found, the aspiring muscle mage may use any non-magical weapon. During
this time, they must put all level-up
points into strength.
If weapon is a spell
staff, it must be drained of all charges before being used.
Allowable unique
weapons:
Bloodslayer
Hellslayer
Sharp Beak
Stonecleaver
Baranar's Star
Civerb's Cudgel
The Cranium
Basher
Hammer of Jholm
Schaefer's Hammer
Thunderclap
The Bonesaw
The Defender
The Grizzly
Gryphon's Claw
Ice Shank
Eater of Souls
Storm
Spire
This being a melee
class, no bows are permitted.
Armor:
Until a legal suit
of armor is found, the aspiring muscle mage may use any non-magical armor.
During this time, they must put all level-up
points into strength.
A muscle mage may
only wear armor with a strength requirement. Furthermore, that strength
requirement must be either 90 or 3*
clvl, whichever is lower.
For SNOB-MM - The
following suits of armor are permitted:
Demonspike Coat
Leather of Aut
Nightscape
Scavegner's
Carapace
Sparkling Mail
Torn Flesh of
Souls
Armor of Gloom
Bone Chain Armor
Bovine Plate
Demon
Plate Armor
Helms:
A
muscle mage is permitted to wear any helm with a strength requirement.
For SNOB-MM -
The following helms are allowed:
Fool's Crest
Helm of Sprits
Overlord's Helm
Any
perfect helm with a strength requirement.
Shields:
A
muscle mage is permitted to equip any shield with a strength requirement.
For SNOB-MM - The
following shields are allowed:
Dragon's Breach
Holy Defender
Split Skull
Shield
Stormshield
Jewelry:
The jewelry worn by
a muscle mage isn't for looks! It must either make him stronger or tougher
in pursuit of the muscle mage ideals.
If the ring has one of the following suffices, any prefix is allowed:
strength, might, power,
giants, titans
vitality, zest, vim,
vigor, life
sky, moon, stars,
heavens, zodiac
fox, jaguar, eagle,
wolf, tiger, lion
A muscle mage is certainly
a showoff, and will equip items of light or of radiance if he feels that
the foes aren't sufficiently impressed
with his mighty presence.
Also, a muscle mage
recently embarassed by losing his gear may use items of dark or of night
until his pride is restored by recovering
the items.
For SNOB-MM:
The jewelry
must either have perfect stats, or be one of the following uniques:
Ring of Engagement
Acolytes Amulet
Giant's Knuckle
Karik's
Ring
Spells:
Although
they scorn magic as a frivilous pursuit, a muscle mage is still somewhat
knowledgeable of the arcane arts and may read any
scroll at any time.
They may also cast
the following spells from memory at any time:
Healing
Heal Other
Town
Portal
A muscle mage that
has completed the game at normal difficulty may also use the following
spells:
Mana Shield
Phasing
Telekinesis
A muscle mage that
has completed the game at nightmare difficulty may also use the following
spells:
Golem
Stone Curse
Teleport
If a muscle mage has
suffered the ignoble defeat of losing his gear, he will resort to using
any spell he has to recover it. Once his pride
has been restored, the limitations go back in force.
For SNOB-MM:
The snobbish
muscle mage may use any of the approved SNOB spells, should they choose
to pay a price. For each SNOB spell
that they would not have access to as a muscle mage, they must vow, for
the duration of the game, to never cast one of the muscle
mage spells that they are permitted. They may only sacrifice a muscle
mage spell if they have not used it in the current game.
Such is the sacrifice that must be made.
Titles,
honors, and tribulations:
For
all MM:
The three
faces of the muscle mage are the survivor, the destroyer, and the peacock.
Each of these faces is represented by a trial,
and for the successful, a title.
The Streaker
Staying true
to the variant roots, a muscle mage has a quest revolving around streaking.
Not content to simply run for his life like a
screaming coward, the muscle mage will take the time to enjoy the scenery
and bash a few heads. With at least one item of corruption
equipped, the muscle mage will enter the first level of the dungeon at
any difficulty. They may carry with them any other
gear, potions, and scrolls that they desire. The goal of the muscle mage
is then to proceed as far down into the dungeon as possible.
Before advancing to the next dungeon level, the muscle mage must kill
at least as monsters as his clvl. Should they perish
on level n, they will be known as a [difficulty] Streaker of the [nth]
Order. This quest may only be attempted once every five
levels.
The Conqueror
Representing
the pure warrior aspect of the muscle mage, the conqueror takes the idea
of The Streaker to a higher form. Equipping
at least one item of corruption and any other gear, potions, and scrolls
that they desire, the muscle mage enters the dungeon
at the crack behind Pepin's house on any difficulty. Then, without dying,
they must proceed to defeat Diablo. At any time
during the conquering attempt, the muscle mage may return to town. A victorious
muscle mage is known as a [difficulty] Conqueror.
This quest may only be attempted once every five levels and only by muscle
mages of level 20 or above.
The Showoff
Knowing
that they are the best, the final muscle mage trial is perhaps the most
difficult. Seeking to let everyone know their true strength,
the muscle mage must equip a valid, light-radius increasing item in every
slot. Then, entering the dungeon at the first level
of any difficulty, the muscle mage must walk all the way down to the lowest
depths of the dungeon. Along the way, they must
kill all of the bosses in the dungeon so that they are the only one with
such radiant powers. At any time, the aspiring Showoff
may return to town so that the simple townsfolk may bask in his presence.
Should the muscle mage die, he will become so
sullen and dejected that he will quit the quest. A muscle mage that succeeds
at his task will be known throughout the land then
as the Magnificent [difficulty] Showoff. This quest may only be attempted
once every five levels and only by muscle mages of
level 30 or above.
Posted on Mar 31
1999
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