Rage
- by KingOfPain and Charis
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All KoP`rage could do was to curl up like a ball trying to protect his head as he bounced down the stairs. He wasn't hurt at all, that sorry piece of a buckler and his agility had saved some skin off his behind. He pulled out a little mirror from his belt (never leave home without it), contented his face wasn't scarred, he made sure none of his hair is out of place and adjusted his cap. Out of a job and down on his luck, KoP`rage came to Tristram looking for adventure and fortune. While he was searching for work he was tricked to go to the church by a handsome couple (who turn out to be a foul bloodstar throwing goat and a witch in disguise!) with the promise of a job opportunity -- there he was robbed of his gold and pushed down the stairs. The door was then magically sealed behind him to prevent his escape…but not before the witch cast a curse upon him. Maybe they still have other plans for him, or his corpse. Write your own openings as long as Witchfire and the gang end up being their nemeses. Insight on the
RAGE... Starting
a new character Your
character is to start life as an Ironman, which means no town service
is allowed for the duration of this stage. This quest is to be done solo.
In
addition to normal Ironman rules: Bonus - If you continue the Ironman quest beyond the Church and manage to clear dlvl 5 (required for bonus) and farther, you may distribute Lvlup points to your primary stat equal to the clvl you died at. Points to your primary stat can only be distributed after the quest. Restrictions:
Elixirs
and Shrines - the following elixirs and shrines are prohibited: Restricted
Items: (Rage Activation - When any of these items are worn, you are
ENRAGED.) When Enraged, No retreat. If a monster is seen, the character cannot run away, leave the room to get behind a door, or flee to a corner. Their anger is great and they will charge an opponent (*which* opponent is up to them, and a key tactical decision) WHEN does one become enraged? (Picture Bruce Banner and the Incredible Hulk here for a minute...) The character, under the strain of the curse, does the best he/she can, but sometimes, they just go over the edge and go enraged. Entering dlvl 16, getting slain, seeing a boss, or getting their rear kicked once too often, are all enough to bring out the Rage. When does it end? When the foe who caused the rage, or the character are dead, or when the area is totally clear and they get to calm down. Allowed
and Special items Constricting Ring - A ring specially created to temporary treat patients with the rage curse. The treatment is not perfect at all, the curse is too strong for the ring to completely overcome its entire effect. This method to control your rage also has a deadly side effect; it uses your life force for its power. The ring has barely enough power to subdue your rage to a degree that another restricted ring can be worn - When a Constricting Ring is worn, you are able to wear another ring of your choice without being enraged. Nonetheless, this ring is much sought after by all Rages. The use of this ring together with the Torn Flesh of Souls can completely counter the force of the curse - See TFOS for details. Furthermore, the CR is as precious to a Rage as a Corruption item to a BNM. See quest below. Torn Flesh of Souls - Beware of cheap imitations, only the one dropped by WitchFire, her son Blightfire, or sister WitchMoon, is the authentic and legitimate Rage TFOS. WitchFire had imbued with it the many souls of dead heroes who had befallen to her curse. When the TFOS is worn together with the Constricting Ring, WitchFire's curse can no longer affect you. You may equip any other items of your choice without being raged. Corruption - The Dull (mages) alone have an extra help in the fight against the curse. Wearing a corruption items nullifies the effects of wearing +mana and/or +magic. (well, it also nullifies completely the benefit) Quests
Hostage Quest - Blightfire (Unique Boss of Fire Clan Archer, Dlvl 7), son of Witchfire, find and take him hostage in the hope that WitchFire will be more reasonable to negotiate when you are hunting Witchfire for the TFOS. As soon as any Fire Clan Archers or Blightfire is spotted, you must clear the level of monsters in Blightfire's presence to over awe him into submission. Do not kill him once the level is cleared, take him hostage. (OK, so you can't really, bring him to stairs and, er... subdue him.) Phase 2 - Negotiation - Witchfire the Unholy (Unique Boss of Succubus, Dlvl 12). Perhaps the wicked witch will finally give you the TFOS now that you have her son as hostage... perhaps she'll cure you! (More likely, not. But +1 prime stat allowed if this is completed successfully) Killing
Diablo - The stench of corruption turn you into a Rage when you enter
Diablo's. You are once again enraged, not because of the curse but because
of the foulness. Becoming enraged is automatic, and irreversible for all
of dlvl 16. The
Constrictor Quest - Once the Constricting Ring is found by a Rage,
he should undergo this test of strength at the earliest opportunity and
every 5 Clvl thereafter. Titles-
The
UltraRage Corruption Quest - The desperate rage, in hopes of finding
a cure, finds an item of corruption (or if lvl 40, is desperate enough
to trade for one) - and undergoes a special quest they hope will cure
the Curse. NM/Church is entered, and the Corruption item put on - its
magical energies course thru the body, and helm them become an "UltraRage".
(Continuing to wear is optional, see below) Some
Class comments and IM tips Rogue - Being a wannabe minimage is not the easiest thing to do either. Duration, especially on bows can be a real problem if you don't find many, as that's always the case. With no Dex to lvl points being allowed you will notice you have to get closer to the target to be able to hit them. I am pretty sure you'd want avoid melee with the monsters not just because of your low Dex, but also the wear and tear on your equipment. Ever find a "nice" item and it's gold or red when it's equipped? Have you hug and kiss your warrior today to show your appreciation for his fine repair job? Just as a beginning mage should try to conserve mana by not shooting at monsters until they are up close (and not quite personal yet) and possibly lined up for a straight shot, the minimage should also adopt this tactic to conserve bow duration. You need to preserve duration for the Butcher and Leo. If you are luck to know HB before facing Leo, try to weaken Leo a bit with your bow before wasting your mana. Remember that you are a minimage now and there maybe roomful of archer skels waiting for those delicious Holy Bolts. Put most of your lvlup points to Magic, you will need the Magic ToHit and mana. Slowly built up your strength to 25, you will need it to use a Long bow because you don't even have enough Dex to use a Hunter's bow. Mage - The Muscle Mage wannabe. Use a bow most of the time in the beginning before your Dex and Str is built-up, except of course when nearing lvlup. Use the stair trap for the Butcher and kill him with arrows. Facing Leo without HB is a dire situation. Unless you have extreme good luck with items, melee with Leo is not advised even at your Clvl and stats. Even with the same Dex as a warrior would have at the same Clvl, you swing and block too slow. Your HP is truly pitiful, 2+ hits from Leo will see you kissing the floor. Using bow is pretty hopeless too since you shoot too slow and inflict too little meaningful damage against Leo's recovery rate. Skip him and get more exp in lvl 4, and hopefully you will find better spells if not HB. A couple slvl of Firewall would be nice Normal Play LAW - Not quite, the restriction on +Dmg, and +Str will limit your chance to stun your enemies, and the lack of To-All adders will limit your choice of items and stats. Eventually, playing semi Turtle Mage maybe an alternative. MuscleMage - The lack of +all will hinder your balance for: Str to wear a full plate and HP adders for life (your Mana pool is too small for ManaShield to protect you). MiniMage -
Restrictions on +Slvl items and Enchanted Shrine will keep your Slvl low.
The lack of To-All adder means you will have a harder time balancing your
setup. Other restrictions also limit your choice of items and stats.
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