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Thief and Pirate - by McFrugal
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I've included most of Shank's great ideas into the Thief, implemented Charis's awesome quests, and turned the Pirate into an obscenely-high-dex, normal AC Warrior that uses Thiefly items. I hope this attracts at least a couple of people to the Pirate...

Thieves:
Doesn't buy stuff from Wirt, cause he overcharges.

Thieves take pride in stealing true magical items, and therefore will not use the pure magical items without stealing them from someone(thing) (or the item APPEARS to be stolen). Pure magical items are those items that have effects not explained by the name of the enchantment. A Warrior's Bow of Quality is not a pure magical item, while a Ring of the Lion is. Just follow the enchantment rules and you'll be fine.

Character:
Rogue, or a Pirate Warrior (rules are after Thief's).

Equipment
Helm:
any, but you must use a crown once you find one. Helm of Sprits counts as a crown.

Armor:
up to Ring Mail, you can also use Splint Mail and Breast Plate. When in doubt, think of how much noise the armor
would make. Could you sneak around in it?

You can wear Scale Mail and Plate of Thieves. -of Thieves items were manufactured by the Thieves Guild, so plate mail would have padding to make it quiet, rings would have the Thieves Guild sigil, etc. If you're playing on a mod, usually the Thieves Guild infused the item with a protective field, halving magical and projectile damage. The Thieves Guild couldn't really do much about the noise generated by Chain Mail, so they just sold it to Pirates, who liked the style (or even the special enchantment).

Swords:
anything weaker than a Claymore.

Blunt:
anything weaker than a Morning Star.

Staves:
any non-bladed.

Bows:
up to Composite Bow, you can also use Short Battle Bows and Short War Bows.

Axes:
none.

Shield:
Up to Small Shield.

Enchantment Rules
If an item has a Primary enchantment, you can use it. If it doesn't, but it has only Secondary enchantments,
you can use it. If an item has any Forbidden enchantments, even if it has a Primary enchantment, you can't use it.

Primary Prefixes:
Arch-Angel's, Angel's, King's, Champion's, Master's, Knight's, Lord's, Soldier's, Warrior's, Dragon's,
Drake's, Serpent's, Godly, Saintly, Emerald, Jade, Amber, Topaz, Diamond, Crystal, Ivory, Pearl, Ruby, Garnet, Sapphire, Lapis, Mithril, Platinum, Gold, Silver, Steel.

Primary Suffixes:
-of Titans, -of Giants, -of Perfection, -of Vampires, -of the Wolf, -of the Bat, -of Thieves, -of the Dark, -of the
Night.

Secondary Prefixes:
Awesome, Grand, Strong, Fine, Rusted, Vulnerable, Strange, Weird, Meteoric, Iron, Bronze, Brass, Tin,
Massive, Heavy, Jagged, Weak, Bent, Useless, Fine, Sharp, Dull, Clumsy.

Secondary Suffixes:
-of Quality, -of Structure, -of Craftsmanship, -of Sturdiness, -of Brittleness, -of Fragility, -of Puncturing, -of
Piercing, -of Thorns, -of Accuracy (on bows).

Forbidden Enchantments:
-of the Zodiac, Obsidian, -of the Whale, -of Slaughter, -of Osmosis, -of Life, Merciless, -of Bashing,
-of Thunder, -of Burning. (These enchantments are those that I deemed too powerful for the Thief to use.)

Magic:
The only spells that most thieves bother to cast from memory are Town Portal, Telekinesis, Phasing, and Teleport. You
may use any scrolls, and may read books to enhance their effects. No Mana Shield, Etherialize, or Reflect, in any form. The only non-unique spell staves that you can use are those that have a spell that you could already cast from memory, or one of these:
Healing, Heal Other, Ressurect. Any unique staff with a legal base item may be used, but that limits you to Teleport, Phasing, Guardian, and Healing. Sure, you could go around Hell casting tons of guardians with Mindcry, but that's not anywhere near as un-thiefly as an Arch-Angel's Staff of Fireball. There are actually some fairly sneaky things you could do with Guardians.

Uniques:
Any unique, as long as the base item is legal.*
* Civerb's Cudgel cannot be used until the Master Thief quest is completed with a weapon rack instead of an armor rack.

*Quests* (ideas by Charis)
Pilferer quest:
to be deemed worthy of wearing Thieves items, the young Rogue must first show her dilligence in larceny. Quite
simple, and one you don't even 'set out' to do, it will just eventually happen. A Ring or Amulet must be stolen which has been hidden in a chest or barrel.

Master Thief quest:
to decide whether or not she is stealthy enough to wear plate mail of Thieves, she must undergo a more
difficult test. On the highest difficulty she can manage, the Thief (with or without equipment, her choice) must stalk through Hell and steal a piece of armor off an armor rack, killing NOTHING in the process. If she manages to escape, by stairs, not portal with that item, she may wear this lone Master Thief prize (unless the armor is +ac FPM or Gothic, just TOO heavy unless made by the Theives Guild), as well as any plate mail of Thieves.

This quest can be completed again, but this time you search for a weapon rack. After the second act of thiefliness, this quest cannot be completed again. Two items (armor and weapon), that's it!

Optional stuff:
1) You can use any item taken from a Unique monster, as long as the Base item is legal, and it has no Forbidden Enchantments.

2) You may use the first enchanted crown you find, even if it is illegal. If illegal, it must be replaced ASAP.

3) Awesome, Grand, Strong, Fine, and Iron can be Primary Prefixes. -of Quality and -of Craftsmanship can also be Primary Suffixes. (ok this rule is really more of an excuse for me to use my Grand Buckler of Blocking, but wouldn't you do the same thing? ;) )

4) Naj's Light Plate can be used. I've heard it described as a suit of feathers, and that's pretty quiet :)

Notes: There are only three fast-block shields that you can get-- Grand/Blocking, Topaz/Blocking, and Pearl/Blocking. The best AC armor is probably Blessed Full Plate of Thieves. You might find yourself carrying lots of jewelry in your inventory; I sure do!

 

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The Pirate
Pirates are less sneaky than Thieves, but never wear heavy armor... that would make it hard to swim!

Character:
Warrior

Equipment:
The total str requirement of all the items you're wearing (weapon, helmet, shield and armor) cannot be greater than
your Dexterity.

Weapon and Armor:
Any

Helms: same rules as Thief. (*sings "Oh, to beee a Pihirate Kiiiiiing!"*)

Magic: same rules as Thief.

Uniques: all those that follow the Str Requirement rule.

-of Thieves doesn't help the Str Requirement rule. Padding won't increase floatation.

Primary and Secondary Enchantments: Darkness items are only Secondary Suffixes, since Pirates don't need to be as sneaky as Thieves.

** (OPTIONAL)
Clubs, Spiked Clubs, Splint Mail, and Short Staves count as a +10 dex bonus. Long Staves count as a +15
dex bonus. Quarter Staves, Small Shields, and Bows count as a +20 dex bonus. Kite Shields count as a +25 dex bonus. Tower Shields count as a +30 dex bonus. Gothic Shields count as a +35 dex bonus. All these items can float, and therefore actually help the Pirate swim.

All of the Thief's optional rules can also be applied to the Pirate, as well as the Pilferer Quest.


Posted on Nov 16 1999 , 04:01 PM

 

 

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