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[PB58 Spoilers] Sea Monsters and Other Lurking Types

Well, there you have your reason for why our numbers seems so low; we've been making good use of both Sankore and Representation.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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(May 27th, 2021, 05:09)Charriu Wrote: I opted to post the gold current turn numbers here with the total commerce numbers in parenthesis for comparison. But keep in mind as Serdoa already mentioned with my last report, this is not a totally accurate display of the players economy. Players spend some turns on espionage and these numbers only show what the player earn in the category if they run it 100%, which is not the reality. Still these numbers show what the players economy is capable to do.
  1. Tarkeel (ORG) = 3115 (1755)
  2. Serdoa/Mr. Cairo (FIN) = 2394 (1241)
  3. Jowy (ORG) = 1968 (1189)
  4. Superdeath = 1207 (835)
  5. AT (FIN) = 0 (0)
  6. Ruff = 0 (0)
Tarkeel already asked about these numbers and here we can clearly see the power of modifier buildings, specialists and monk economy. As we already know Tarkeel managed to turn his conquest into a remarkable economic lead.

Now this is only the income side of the economy and it is good practice to also look at the spending. So here the total Maintenance as of T245 of the players:
  1. Tarkeel (ORG) = 816
  2. Serdoa/Mr. Cairo (FIN) = 678
  3. Superdeath = 437
  4. Jowy (ORG) = 435
  5. AT (FIN) = 0
  6. Ruff = 0
Once again we see the power of ORG here, best observed in the numbers from Jowy and Superdeath. We know Jowy has 6 more cities and 100+ more population, still he pays almost the same maintenance as Superdeath. I also want to mention that all players are roughly equal in unit supply cost.

To get a better grasp of the actual economic potential we now take the delta of our total commerce and maintenance
  1. Tarkeel (ORG) = 939
  2. Jowy (ORG) = 754
  3. Serdoa/Mr. Cairo (FIN) = 563
  4. Superdeath = 398
  5. AT (FIN) = 0
  6. Ruff = 0
The 1755 base commerce is spot on, but does not include specialists and buildings (another 300 raw gold, and 700ish modified beakers).

Here's a comparison with our actual 100% gold economy at T246:
[Image: pIwK3Oj.png]
That's clearly showing the power of Sankore and Representation: We're making almost 700 beakers per turn at 0% science! Given that this has been the backbone of our research for 75 turns or so, it really gives a skewed picture of our economy.

It seems like your maintenance numbers doesn't include corporations? I get that they skew the comparison, but it's still a cost that needs paying.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Ah yes, you are right. Corp maintenance is not included. Didn't notice before because games ended before that most of the time. Thank you.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Charriu you'll just have to go become a statistician so we can analyze this mod.
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