May 31st, 2021, 03:43
(This post was last modified: May 31st, 2021, 05:00 by Suppanut.)
Posts: 1,068
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Joined: Nov 2020
Although I think spell blast should able to counter spell of mastery (player should always take that into precaution), I have completely different problem with it. I play on 13 wizards maximal landmass in earth-like world, cost and time of spell of mastery is insanely high, it is 47k, even worse under evil omen (70k) which mean I would need at least 80 to 120 turns to cast it while defending (my casting skill is 650 in year 1435, I could not have more unless going on conquest spree due to I mostly dwarves in that game). With time 60 turns to finish casting spell of mastery, I found that it is easier for me to go on conquest spree to get rid other possible holder of SoM and push 'win' button would be much easier, and less time consuming/fustration and safer option than casting SoM myself.
And I think at this level of cost, once caster spend mana beyond 30k, it would nolonger able to blast anymore (due to mana cap limit). My suggestion would be reduce initial cost of casting skill but for each casting skill would need to spend double mana on spell of mastery while spell blasting SoM requires quadriple mana spending (double what caster of SoM spent) while Spell Blast should have limit of mana spending set by casting skillx10 (which mean some spell would beyond ability for caster to blast completely if casting skill is too low) and effect should be like tug-o-war, not completely counter the spell but reduce casting progress instead unless spell progress back to 0 mana spending which would become actual counter. With this, player should have less fustration about their ultimate SoM casting too long or countered too easily.