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[SPOILERS] Last place in thread creation. Yuris125, Pitboss 83

Some pic to be added when I'm back
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My start




I am Shaka (AGG/EXP) of the Ottomans. Therefore I believe I'm contractually obligated to attack someone with jans. Probably off boats to work around movement issues of 1-movers. Gunpowder via Education to unlock Nav 1 along the way? As EXP I get cheap harbours, which give 2XP in RTR, so I can get to 2nd promo on boats with Vassalage / Theocracy

The start has a lot of hills. I may have to build farms rather than cottages, so that I can mine the hills. Another point in favour of going for Gunpowder via Education, since I can use the food to work specialists instead of mines, and the Education branch is easily bulbable

Judging by the tundra, I am in the north of the map, so should prioritise expansion in general southern direction, while fogbusting the tundra

Currently thinking one city N of the crab, one NW of the cow, and then the third city somewhere east of the copper

First techs will likely be Math and Monarchy. Probably Math first, even if I don't have many forests, I have enough to accelerate the start with better chops
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I did not come up with a better plan, and making a sandbox on a single monitor is a pain. So I'll just roll with it. I considered moving the northern city further east onto the hill, but that would lose the lighthousable lake, move off fresh water (not as big a deal for an EXP leader, but still), and lose some grassland for what likely is ocean

Points spent
100 - Capital N of the crab
100 - 2nd city NW of the cow
44 - worker in 2nd city
25 - archer in 2nd city
15 - scout in the capital

136 left after mandatory purchases
44 - worker in the capital (I thought about spending 24 to pasture the sheep, so that I can work it right away, but not getting a cheap worker is too much of a cost)
22 - workboat in the capital (will ignore the crab and improve the sheep first once the borders pop)
60 - granary in the capital (the choice which city was going to get it: 2nd city can build its own granary, whereas the capital also needs a lighthouse, so better to get one building out of the way there)

This left me with 10 points I couldn't spend (the cheapest purchase, a road, costs 12), so I clicked to reveal the tile 2E of the cow for 6 points and called it a day




End result - cities placed as shown, capital has worker + workboat + scout, 2nd city has worker + archer, and capital has a granary
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One more note, this city placement popped the hut S of the southern sheep. The outcome in the save was 46g
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