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FTL - a streak attempt

I'm really enjoying this thread! goodjob I have to agree with T-Hawk though, I would not circle back that many jumps to purchase Cloaking in Sector 5; it's even debatable if Cloaking is worth the 150 scrap cost before Sector 6 or 7 because the expense is so great for the early portions of the game. I would also suggest putting more emphasis on shield and engine upgrades earlier since running around with Level 4 shields and Level 2 (!) engines in Sector 5 is very dangerous. This run also spent 75 scrap on a largely-unnecessary Mind Control, plus spent scrap on weapons that the Kestrel was nowhere close to having enough power to run, and took the "Manually search the wreckage" gamble that could have lost a crewmember. It's working out just fine here but this is a pretty good RNG run and these are risky choices when trying to compile a win streak.
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@T-Hawk. I asked above. Hard w Advanced Content.
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Thank you for the comments and advice! I agree the hull laser purchase doesn't feel great in retrospect because I'm already towards the end of sector 6 and still can't use it together with the halbert and the BL2. And if I hadn't bought it I would have had enough scrap for cloaking without the need to circle and repeat several beacons. I do like mind control quite a bit though. For example if you hack shields, halbert piloting and then mind control the pilot, this drops their evasion to zero and guarantees that all lasers hit. Or in sector 6 which is mantis controlled, it has been useful to mind control the engi so the mantises kill it, and then they are easy to suffocate because they can't repair their weapons or oxygen.

Glad to see the thread being enjoyed, it has been a lot of fun writing it too!
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