I don't know if this is a good use of a thread or not, or if it's been discussed already, but what is everyone here's favourite Master of Orion Game, and why?
For me it's Master of Orion 1.
The sliders being a representation of where you are spending taxes is an extremely elegant, fun, and even realistic way to do an economic system for an empire management game. The space battles are also a great blend of simple, fun, and fast. And probably one of the main reasons, even if it's shallow, is the games atmosphere. The comic-book-meets-realism art is awesome, and the Star Trek inspired look of things is too. The music is the best of the series in my opinion, and the setting is simple but nifty.
I like the other Master of Orion games too, and they all have great stuff going for them (even number 3, although I've never beat it since I'm too dumb to play it properly lol) but in their differences I find less engaging and enjoyable games. The space combat in MoO2 takes too long and the scale being smaller lends a different feel than MoO1, but it has a lot of cool features and choices that makes it awesome in it's own right. MoO3 feels like a proto-stellaris that was ahead of it's time, but also should have been it's own franchise instead of dragging MoO into what it was doing. And MoO:CtS is a bit more casual and requires less investment into it, and I really appreciate that they really did try to make fans of the franchise happy by trying for a MoO 1.5 like a lot of people wanted even if they didn't fully succeed. Also the Terran Khanate is a fun race to have added probably just because I like Star Trek too much lol, granted the original game was very Star Trek in tone, so I think they fit. Oh, and Starlords (the demo for MoO) was kinda neat if anyone here has played that.
So how about you gentlemen? What are yours? What things do you think that your less favoured ones do well? Anything that your favourite could've done better?
For me it's Master of Orion 1.
The sliders being a representation of where you are spending taxes is an extremely elegant, fun, and even realistic way to do an economic system for an empire management game. The space battles are also a great blend of simple, fun, and fast. And probably one of the main reasons, even if it's shallow, is the games atmosphere. The comic-book-meets-realism art is awesome, and the Star Trek inspired look of things is too. The music is the best of the series in my opinion, and the setting is simple but nifty.
I like the other Master of Orion games too, and they all have great stuff going for them (even number 3, although I've never beat it since I'm too dumb to play it properly lol) but in their differences I find less engaging and enjoyable games. The space combat in MoO2 takes too long and the scale being smaller lends a different feel than MoO1, but it has a lot of cool features and choices that makes it awesome in it's own right. MoO3 feels like a proto-stellaris that was ahead of it's time, but also should have been it's own franchise instead of dragging MoO into what it was doing. And MoO:CtS is a bit more casual and requires less investment into it, and I really appreciate that they really did try to make fans of the franchise happy by trying for a MoO 1.5 like a lot of people wanted even if they didn't fully succeed. Also the Terran Khanate is a fun race to have added probably just because I like Star Trek too much lol, granted the original game was very Star Trek in tone, so I think they fit. Oh, and Starlords (the demo for MoO) was kinda neat if anyone here has played that.
So how about you gentlemen? What are yours? What things do you think that your less favoured ones do well? Anything that your favourite could've done better?