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Any class variants

Benedictine
by Charis
Ported by Rothos
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Class: Any
Tag: BEN
Introduction
A quiet but not meek order of monks, the Benedictines live simply to maintain their focus and detachment from the temptations of the world. Although they would rather remain in their cloisters, the great evil that is Sydonai has required their participation in the resistance.
The Benedictine may be considered more a role than a variant, and may be dual-classed with any other variant.
Rules
The Benedictine may focus on might or magic in his fight. They have two distinguishing features:
i) They consider their backpack to be a small sack. The last four columns may never be used to carry items between games, although they may be used during a game to carry things to and from town.
Together these simple disciplines help maintain purity and focus.
Items
Restrictions are few. They should not use cruel, vain or prideful items.
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Force Sensitive
by Rothos
Adapted from the Jedi
by Ry
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Class: Any
Tag: FS
Introduction
Each side of the Force has its weaknesses and strengths. It's up to you to decide which side of the Force you wish to defend.
Items
Armor
Appropriate clothing only until you graduate to a Jedi variant.
Helms
Nothing may be used that blocks your line-of-sight, exception the Hunter helmets.
Shields
None.
Weapons
If able to equip swords, they can be used. XM Rifles and the SRAC may be used.
Spells
Analyzers and PRDs are the only consumables used until Jedi is reached.
Quests
1) Force Alignment
If you don't want to choose Light/Dark Side at birth, use Tantorus as your proving grounds. The trial will be getting to the Tantorus and killing him. Decide whatever will make this challenging for you. Some ways to make it challenging would be no weapon, limited weapons, etc.
When you kill Tantorus, look at the item he drops. If it's a Cabalist weapon; you will be a Dark Jedi. If it's anything else, you will be a Light Jedi.
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Gargoyles
By Rothos


Faction: Any
Class: Any
Tag: Garg

You believe you are from a noble race of gargoyles, Psych Mon says you are certifiably insane; but too effective in combat.

The Gargoyle will never use guns at melee range, they will switch to their claws (swords focus items, gyroblade or hands).

They are forbidden from blunting their claws by employing a cricket bat or a mace.

Their first 5 attribute points shall go to strength at a minimum. They shall jump as often as possible, put multiple points into Heaven’s Arc, Sword of Justice and Sprint.
Some Gargoyles, especially those that have been victimized by magic forswear the use of magic.

A gargoyle will only wear leg armor, shoulder armor and maybe a helm. However certain castes work differently.

Leader
Most likely to forswear magic, will neither wear a helm or torso armor.
Favor Strength


Clan Mage
Will never forswear magic, will never cover their hands with a pair of gloves.
Favor: Willpower

Clan Second
Hasn’t decided on magic yet, will never wear a helm.
Favor Strength

Clan Elder
Will never wear a helm, may wear torso armor. Forswears firearms
Favor Willpower

Clan Technologist
Hasn’t decided on magic, most likely to wear a full suit of armor to protect from experiments gone wrong.
Favors Accuracy

Mission:
A gargoyle protects and can no longer stop protecting than breathing air.
Dotter’s kill the Imp Sniper quest will be done as soon as possible. As will all of Stephen Patrick’s quests.
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