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[SPOILERS] Team Reddit Must Die

Hey take a peak in the banter thread =)
I so hope they start a 2 on 1 we'll talk along but in the end we won't be able to provide anything in time. With a little time we can expand more get our basic infra in and start building an army.

I firmly believe vampires are not the issue. They are 3 movers with haste but if they get hit by dmg. AoE spells first tyou can mop them up easy depending on positioning. I think it's gonna come down to who outmaneuvers the other. If you burn a few key cities it might be enough to win a war of attrition.
Keelyn changes that game somewhat by the sheer mass of summons you gotta kill before you get to the real units. However with enough life two mages you should be able to kill all their summons. I don't know how many units get hit per spell though gotta test that if it becomes relevant.

Thats why the OO idea came up, looking at this map it looks like there are little water tiles and little fresh water lakes with yummy seafood all over the map, I would have settled near them for obvious reasons.
Hasted commando mob 1 cultists could easily reach a water tile next to a city or a stack and unleash tornados after which defenders/attackers won't matter that much anymore. Followed up by iron chariots which we could built right now (iron 7 turns to go if we land the mines).

Bear in mind I'm kind of a newbie, so if I'm wrong: say so!
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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I'll drive to visit my family in a few hours. I won't be able to play at least till the 30th.


Happy Holidays =)

Yell0w
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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Well. Bad news.

Looks like Team Alcohol got Drama 2 turns ago.

Illian cities have been spotted directly to our south - less than 3 tiles away from the dwarven border. Turns out the map is toroidal?

We have just been moving most of our non-essential defensive units up to the Hippus borders, and now... this happens.
They would easily have sight on our southern city there.

I guess we're really going to get mopped up at any point now.
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I don't think we can defend at this point, pumping our warriors would only delay things. So let's play as if defending is little worry. Can't do much else. If we get our econ up a little, get some basic military techs we can start building real defenses, if we go down before that... well.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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Hey Hart, sorry for not participating more and leaving you hanging.

I had a lot of computer troubles and I'm kinda wind up in a lot of stuff right now and I just can't find the time to play this game.

I hope you can still do something, best of luck.


Yell0w
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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That's okay Yell0w, the game is more or less broken at this point. There's so many small details I had simply forgotten since starting the game. I am piecing together little tiny bits and pieces, but the last few weeks it was practically painful to log in. I think I"m just going to do very basic military planning and just make sure to log in and end turn promptly.
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So as I'm sure I've either mentioned or anyone who is watching may have guessed, it is PAINFUL to log in to this game.
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