(March 1st, 2013, 14:11)Qgqqqqq Wrote: Yeah there's been some beautiful twists this game, ceiliazul arriving and burning AT cap perhaps the biggest.
And yeah thestick has played an awesome game and deserves to win at this point (IMO).
Hasn't been flashy, but its definitely been solid buildup while mostly avoiding the conflicts.
Really not sure what happened to Kjn
Plenty of small things, I'd say. I'm not used to running an SE, so had a hard time getting it up and running in any good way, and also didn't use my great people properly either.
I think much of it came down to a lack of focus on the strategy level, eg skipping some of my early development to try to knock out thestick when I had skirmishers and he had lost copper. That would probably have meant losing the Pyramids to catwalk, but that's the choices one has to make.
That said, I'm still quite happy with my opening, which I think was among the more unorthodox ones, and which I think I executed quite well. But afterwards, too little planning, too little experience to make good choices without planning, and then losing focus entirely.
Furthermore, I consider that forum views should be fluid in width
(September 14th, 2012, 05:33)spacetyrantxenu Wrote: Looks like in the desert wrap the right place to settle is on the stone. That city is probably going to burn .
Xenu is correct!
(September 19th, 2012, 10:33)Sian Wrote: Catwalk is my favorite for dropping the ball first ...
Sian is correct!
(October 4th, 2012, 00:18)Merovech Wrote: I'm not a huge fan of Catwalk's tech path...sure culture is great, but at the expense of wet rice, pottery (as a financial leader, to boot) and writing (as a philosophical leader)? That' giving up a lot.
I really enjoyed the game. Most of the reason I went Hannibal was that I'd done expansionist before and hadn't done charismatic - also, expansion wasn't all that important.
Given that I'm not the most aggressive player, though, I probably should have gone mansa - I didn't make good use of war chariots.
Imagine how different this game would have been had I burned palitapurta instead of capturing it and then losing my stack to a catwalk counterattack, though. Well, if wishes were horses.
clearly, the turning point for me was losing my cap. People missed their opportunity to really put it to me, though - anyone could have ripped me apart at that point.
Fun game, though!! I'd play any of these guys again...
(June 8th, 2013, 10:44)Ceiliazul Wrote: Looks like Stick and AT really whacked each other the last few turns... why? There must be some bad blood there because these guys should not be attacking each other at all.
Well, the main reason was because I could actually reach AT's cities! I didn't have visibility on any of your cities, and the only yuris city I could see was that desert gold outpost in a remote location. And by the time you settled Mennon, Machine Guns. As for Be, frankly I was tired of being so passive.
I was sure Lazarus would burn (again), especially since the city was denying gold and keeping that flood plains bare. Grenadiers don't do that bad against machine guns, honestly, if you're willing to sacrifice a few.
Especially since I figured you wanted to make good on this:
(April 3rd, 2013, 20:42)thestick Wrote: Losing the same city three times...
(October 4th, 2012, 00:18)Merovech Wrote: I'm not a huge fan of Catwalk's tech path...sure culture is great, but at the expense of wet rice, pottery (as a financial leader, to boot) and writing (as a philosophical leader)? That' giving up a lot.
Mero is so sadly, unspeakably correct!
I'm stealing this, thanks.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
My understanding of why this game seemed to change its leaderspots so quickly was because it was so tight that everyone is constantly at risk of getting ruined by 2-movers out of the fog. And so I'd agree with the principle if not the execution of Catwalk's culture uber alles philosophy.