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WW 18 Siege of the Dragon! (Game Thread)

Reserved
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Day 5, waterbat the ancient fire dragon is lynched.
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Reseved
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Village wins.
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Hunters QT

http://www.quicktopic.com/48/H/kgQDnaEpEE4T


Werewolf QT

http://www.quicktopic.com/48/H/g4dxB3tKYMjFE


Elementals QT

http://www.quicktopic.com/48/H/pCnytSVm6wiC


Ancient Fire Dragon QT

http://www.quicktopic.com/48/H/NUAYirPPcaf
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Pfft, Azza might totally have voted for me instead on the next day, Tasunke tongue

(Serdoa, I apologise for being an idiot)
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
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Thank you everyone for playing!

Congrats to the Village for the win! (9 out of 16 players, woo hoo! XD)
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THE SCUM

Ancient Fire Dragon (waterbat) - poison immune, fire immune, 1-shot kill immune. 2-shot Poison bite, fire kills at night.

Arsonist(Qgqqqq dark brotherhood) - fire kill each night

Ninja Assasssin(Rowain dark brotherhood)- if Qgqqq dies, poison kill each night. 2 Assassin kills during day or night, but non consecutive phases. Wolf immune and Tracker immune.

Vengeful Ronin (Lewwyn dark brotherhood)- if last hunter, sword based attacks at night (decapitation). Upon lynch, may make 1 unblockable kill

Red Werewolf (Bigger) - 3 shot vote blocker

Grey Werewolf (Selrahc) - role scanner

White Werewolf (Ichabod) - non consecutive role blocker

wolf note: the last living wolf turns into a Mega Werebeast. ignores all passive abilities (aka wolf immune, NightKill immune, or 1-shot kill immune)


THE VILLAGE

Shadow Dragon (Zakalwe) NK immune, Tracker

Argonian Alchemist (Uberfish) Poison immune, Alchemist (protects from poison)

Hill Giant Baner (Serdoa) Wolf Immune, Baner (protects from wolves)

Water Elemental (Novice) Fire Immune, Firefighter (protects from fire). Mason Thread. One extra vote if 1 elemental has died.

Air Elemental (Azza) 1 extra vote from the beginning, 2-shot commuter.

Authors Note: I had thought Fire and Water to be stronger, but with how fast the game went, 2-shot commuter was the most powerful this round.

Fire Elemental (Mattimeo) Fire Immune, one extra vote if 2 elementals have died. Fiery Wrath: if someone kills you, they are attacked by fire (they die unless they have protection from fire).

Seeker of Truth (Pindicator) 3-shot sword of truth. Can kill someone each night. Either you are blocked, or you are told they are innocent, or they actually die. Once you kill 3 scum, the sword vanishes. ( this would have used up Waterbat's 1-shot kill immunity if he had targetted him, not that it ended up mattering though wink . Essentially if he targetted waterbat he would have gotten roughly equivalent to no result, however the next normal NK against Waterbat would have been successful.)

Heroic Martyr (Slowcheetah) each night you are alive, may activate your power. If a scum makes at least one successful kill, instead of their victim dies you die. If all scum kills were blocked, you survive the night.

Author's Note: Almost added 'will not interfere with the vigilante' but saying it redirects scum kills (onto you) is sufficient. Needless to say, it would not have kept a live Pindicator from killing scum.

Void Demon (MJW) -> Jailer and Redirector. Can use both abilities each night. If you redirect onto your attacker you die.
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