(November 26th, 2013, 08:50)agerweb Wrote: As to the other problem I am confused but interested, the other city relevant formulas from the OSG I used were:This is almost true, but not quite. It's actually:
FOOD
farm Rate = 2 or 3 {if halfling or animists guild}
free food = 2 {if granary} + 2{if forestersG} + 3{if farmersM)
minimum farmers = (population - free food) / farm rate {rounded up}
food surplus = (farmers - minimum farmers) x farm rate
farm Rate = 2 or 3 {if halfling or animists guild}
free food = 2 {if granary} + 2{if forestersG} + 3{if farmersM} + {2 x Wild Game}
minimum farmers = (population - free food) / farm rate {rounded up}
max food = (sum of food from terrain, round down) + 2 {if granary} + 3{if farmersM}.
food production = (farmers)*(farm rate) + free food. If > max food, halve any excess.
food surplus = food production - population.
Note: contested resources (two cities hit the same terrain) are halved, rounding down. This affects all special mineral resources, and also the food (round down to half-points, so 1.5 becomes 0.5) and production modifiers for the square.
(November 26th, 2013, 08:50)agerweb Wrote: In none of these is there room for a +0.5 for nature nodes as claimed in the wiki - the only effect of the nature node on maximum population is the +2 previously discussed. Am I missing a formula?It applies to the Max Food computation above.