(September 8th, 2022, 09:44)thrawn Wrote: One simple way is to draw a fixed turn order at the start as if it's a PBEM, then play simultaneously when it doesn't matter, and fall back to that order when it does.
I was going to propose this in the next game I played, with one addition: Whenever there is a dispute between two players, the turn order is used to conduct the turn; after resolution the player who came earlier in turn order is moved to the end of the turn order.
Could also move the earlier player to come just after the other player involved, or down X spots, but the idea is that you would rotate who would be earlier in turn order for these disputes and one party would not always be at advantage/disadvantage the whole game. It's based off the Reputation system in Libertalia, if anybody has played that before.
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