The other day I stumbled upon a game that I hadn't played in a long time, since my elementary school days: Gemfire. And I realized that it had many similar elements to MoO1: the tactical battle screen, the relatively simple province management / economic system, the random events (plagues, earthquakes).
I see that Gemfire came out in 1991, and MoO1 came out in 1993. I wonder if the people who made MoO1 were at all influenced by Gemfire. They are both unusual for grand strategy games in how streamlined their mechanics were.
I see that Gemfire came out in 1991, and MoO1 came out in 1993. I wonder if the people who made MoO1 were at all influenced by Gemfire. They are both unusual for grand strategy games in how streamlined their mechanics were.