(June 2nd, 2022, 19:20)mxb2001 Wrote: Well I may have found a bug in this non-patch <g>. Or not.
So I started a small ave 2 player game as sili vs darlok and was exterminating the darloks. I started this game using the other patch I call MOO140M2. M1 being the one that fixed the battle scanner display, M2 fixing the endless saves every turn filling HD's and M3 being the one in this thread that combines the 1&2. So after I found M3 I used it to start 2 new games but I also decided to try using it to finish the game started with M2 and well it crashed in a very weird way.
I attach a screenshot of the crash screen. Also the last SAVE7.GAM from before it crashed. I alas didn't have the presence of mind (being a Silly Coid I've rocks for brains) to screen cap the game screen when it started acting weird just before the crash.
So I describe it.
There is (was) a Darly colony 5 parsecs from me (I had range 4 only) but on this turn it simply vanished and there were darly transports leaving it in the direction of the, uh map edge (which it lay quite near to).
Weirder yet all my fleets were permitted to fly to it with 4 fuel range even though they needed 5. No extra tanks I swear.
Then when I clicked on the darly ship in orbit the program crashed.
Thanks for the savefile, I have some time now so I'll see if I can reproduce it.
[edit] Well, I was able to reproduce it and tried loading it from the original vanilla v1.3 version where it also crashed. It'd be hard to isolate whether the save-game data corruption was caused by any of kyrub's or our changes or if it was also originally there with the vanilla version unless you also had a save prior to that distant planet disappearing.