As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[PB60] Map-making thread

Some final thoughts as the game is ending. For the most part I'm pretty happy with how the map turned out, but I have some (minor) niggles:

The one-tile islands were a mistake, especially with a hill they were too easy to defend (even if some did fall)... It would have been better (and more aesthetic) to have them slightly larger, 2-3 tiles.

The ocean-fish did draw some criticism from the players, but I still think it was necessary to balance out creative on this map. I do regret the one visible in the screenshot below though; There are only two spots to grab it, and the best spot might actually be the coastal plainshill that orphans it.



I did expect most of the fighting to me in the jungle hubs, but was surprised at how easy it turned out to be to push inward on the spokes.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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