Since v1.1.0 has expanded modding capabilities greatly, I plan to make an extensive mod that focuses on flavor and interesting asymmetry over game balance. In particular, I:
- Plan to make the distinction between "primitive" and "advanced" races sharper
- Emphasize on racial traits and flavor more
- Redo magic spells to reward high book plays more
- Make units and summons roughly equal, atleast until good Rare tier summons
- Make Spell of Mastery a viable defensive play rather than coming late
- Generally improve on the pacing of spells so Rare and Very Rare spells don't come so late
If anyone is interested, PM me, preferably on Discord, id:Anskiy#7745 or here. Thanks for giving your time!
- Plan to make the distinction between "primitive" and "advanced" races sharper
- Emphasize on racial traits and flavor more
- Redo magic spells to reward high book plays more
- Make units and summons roughly equal, atleast until good Rare tier summons
- Make Spell of Mastery a viable defensive play rather than coming late
- Generally improve on the pacing of spells so Rare and Very Rare spells don't come so late
If anyone is interested, PM me, preferably on Discord, id:Anskiy#7745 or here. Thanks for giving your time!