Some more initial thoughts since we have a few days until this gets hosted:
Pindicator is Hannibal (FIN/CHA) of Portugal (Feitoria / Carrack)
Portugal's UU looks sad in this mod since the base caravel can also transport any units, although it does get an extra movement compared to the Caravel (still only moves 2 tiles through ocean though without 4XP + Education for Nav1). CHA happiness would be nice at this start, and I'd take RtR FIN any day over CtH FIN. UB is late, expensive, and given the buffs to specialists in the mod it is likely to see little use (there definitely synergy with FIN, but it is too little too late). I'd like to see Portugal buffed, and the UU makes sense given the sensitivity of the naval system to upset. Push the UU earlier in the tech tree (paper?), and half the cost.
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Cornflakes is Kublai Khan (AGG/CRE) of Mongolia (Ger / Keshik)
Civ is OK, might give an edge in warfare at some point, but going in I'm treating is mostly blank. I love Creative for flexibility in dotmap and securing a favorable land front. The library production nerf is sad in RtR, but the observatory production buff as compensation makes Observatories now much better than Universities (buffing Astronomy, and nerfing the Oxford University and Colossus). AGG grants any civ an additional UU: the Maceman. Macemen get 25% city attack bonus in the mod, and AGG maces already get positive odds on anything less than longbows/crossbows. One of my early scouting goals are to explore the avenues for peaceful expansion, the ascertain the proximity of my neighbors, and assess their vulnerability to a Maceman rush. A lot depends on the lay of the land. I've rolled a few maps while testing the settings and the results are highly variable, from blobby Pangaea to a narrow snaky continent what wraps around the entire east/west axis.
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Commodore is Catherine (CRE/IMP) of Persia (Satrap Court / Immortal)
See my comments above about CRE, IMP is buffed with maintenance discount similar to my AGG but gets settler discount and GG bonus compared to my C1 promo. I like both. Satrap Court gets a hefty city maintenance reduction making it a courthouse substitute, but it is expensive on a building that is usually reserved for core cities. The bonus is anti-synergistic with the base building's use-case. That UU though! A chariot replacement with first strike and March is an ideal barb smasher for Classical Raging Barbs. In PB82 I promoted my barb busters with March once they reached 10XP and it was glorious.
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Krill is Washington (EXP/CHA) of Native America (Totem Pole / Tracker)
I love the Native America changes (what else can I say though, since I suggested them :D ). Krill got lucky combining them with CHA for maximum synergy. RtR nerfs them a bit late game by obsoleting the Totem Pole at Assembly Line. NA get a super medic by default with the Tracker, and an Ultra Medic with a GG. Washington can go tall easy, or use the happiness to whip hard and go wide.
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Thoth is Justinian (SPI/IMP) of Maya (Ball Court / Holkan)
Thoth rolled the RtR equivalent of CtH Greece with the Mayan 5-strength spear. I loved the buffed spear in PB82. Hammer exchanges for a mounted invasion before at least Cuirassier will be awful. Alternatives are available (especially as AGG
![devil devil](https://www.realmsbeyond.net/forums/images/smilies/devil.gif)
) but don't approach them with the standard HA or Knight rushes. SPI is great on Classical Era start, just need to lock in one of the early religions since religion is no longer free in this version of the mod. The Ball Court can definitely plug a hole in a happy constrained start. The cost is good compared to 4 military police units with HR, a situational UU but excellent at what it does is a good UU. Looking back at PB82 I'd happily swap out the PHI trait for IMP.
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Yuris is Shaka (AGG/EXP) of Ottomans (Hammam / Janissary)
Well done pairing Hammam with the EXP production bonus, and AGG with the UU
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Would I exchange my CRE for Yuri's EXP? I would have saved 40 gold at the start which is an extra pop or swapping to sheep pasture for a 3rd worker. That's a decent buff to get the snowball rolling from T0. Cheap Hammam will help grow tall, AGG/EXP will be good for expansion, AGG Janissary will help fend off invasions in the Renaissance, and could open up some interesting tech paths targeting Gunpowder as the jack-of-all-trades defender.
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Synergy
Dreylin is Lincoln (PHI/CHA) of Carthage (Cothon / Numidian Cavalry)
Not sure how I feel about the UU. It doesn't get any bonus vs. its counter unit, and its performance vs. Pikes should still be abysmal so I favor the additional tactical buff of my Keshik over a slightly buffed "cleanup" unit. There is one niche use case here vs. raging barb Swordsmen which otherwise can be a pain. Base harbors were buffed with +2XP to naval units and the Cothon was already good from the trade route bonus. PB82 cooled down my evaluation of PHI on a classical era start but at least there is synergy with the CHA library production buff and happiness to afford more specialists. The only expansion bonus here though is covering stacked whips with CHA happy. Dreylin will need focused attention on growth.
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