Don't blame Griselda for not having the files up, because I was lazy and didn't get around to creating the game until today. My bad on that - shhhh! Here are the game details, which should be up on the RB Orion website in the next few days.
Sponsor: Sullla
Opening Date: Monday, May 25
Duration: Four Weeks
Map Generation: Random (with some edits)
Race: Psilons
Difficulty: Hard
Galaxy Size: Medium
Opponents: Five
Color: Purple
Events: On
Scenario: âPacifist Technologistsâ is the default personality for the Psilons. In this game, youâll be playing out some kind of a variant of that persona. The rules? No using or acquiring Weapons technology of any kind!
***** (this is where the divider bar graphic is located on the RBOrion page)
Variant: You may not research any Weapons tech, period. Set the research slider to zero on the first turn and never touch it again.
You are not allowed to loot any Weapons tech either, so all ground invasions of enemy planets are forbidden. You will have to raze and replace with new colonies to take over AI worlds. (Good luck pulling this off with Nuclear bombs! *wink*) The one and only situation in which ground invasions are allowed is against your own planets if hit by the Rebellion event (looting tech is not possible in this situation).
You are allowed to steal technology from other races via Espionage. However, you must always select a tech category other than Weapons. If the ONLY option on the theft screen is Weapons tech, you can either what is available and incur the appropriate scoring penalty (see below) or hit the Escape key to cancel your tech theft altogether.
âWhat if I get a Weapons tech from an Artifacts world?â You wonât. Have some faith in the map creator! *smiley* Note that this also means that capturing Orion is forbidden, since it always comes with those Death Rays.
Scoring: Acquiring Weapons tech is not a cause for instant loss, but it will incur a scoring penalty. You lose one point for each tech level gained in Weapons. For example, if you finish the game at tech level 10, you would incur a ten point penalty. Results will be listed in order of least demerits, with all ties in alphabetical order. There is no bonus for finishing quickly, or winning in a more dominant fashion.
Notes: You have access to the default weaponry at the start of the game: lasers, nuke missiles, and nuke bombs. How to proceed beyond this point when these weapons become obsolete is entirely up to you. Possible options include trying to win diplomatically via the Galactic Council or employing unorthodox methods to conquer the galaxy. Despite the gameâs title, there are no restrictions on declaring war. You can raze and replace enemy worlds over and over again â assuming that you can somehow find the tools to do so!
***** (this is where the divider bar graphic is located on the RBOrion page)
Closing Day: Monday, June 22. Reports due by the end of June 23, your local time.
http://www.garath.net/Sullla/MOO/RBO20.zip
Imperium Twenty: Give Peace a Chance
Sponsor: Sullla
Opening Date: Monday, May 25
Duration: Four Weeks
Map Generation: Random (with some edits)
Race: Psilons
Difficulty: Hard
Galaxy Size: Medium
Opponents: Five
Color: Purple
Events: On
Scenario: âPacifist Technologistsâ is the default personality for the Psilons. In this game, youâll be playing out some kind of a variant of that persona. The rules? No using or acquiring Weapons technology of any kind!
***** (this is where the divider bar graphic is located on the RBOrion page)
Variant: You may not research any Weapons tech, period. Set the research slider to zero on the first turn and never touch it again.
You are not allowed to loot any Weapons tech either, so all ground invasions of enemy planets are forbidden. You will have to raze and replace with new colonies to take over AI worlds. (Good luck pulling this off with Nuclear bombs! *wink*) The one and only situation in which ground invasions are allowed is against your own planets if hit by the Rebellion event (looting tech is not possible in this situation).
You are allowed to steal technology from other races via Espionage. However, you must always select a tech category other than Weapons. If the ONLY option on the theft screen is Weapons tech, you can either what is available and incur the appropriate scoring penalty (see below) or hit the Escape key to cancel your tech theft altogether.
âWhat if I get a Weapons tech from an Artifacts world?â You wonât. Have some faith in the map creator! *smiley* Note that this also means that capturing Orion is forbidden, since it always comes with those Death Rays.
Scoring: Acquiring Weapons tech is not a cause for instant loss, but it will incur a scoring penalty. You lose one point for each tech level gained in Weapons. For example, if you finish the game at tech level 10, you would incur a ten point penalty. Results will be listed in order of least demerits, with all ties in alphabetical order. There is no bonus for finishing quickly, or winning in a more dominant fashion.
Notes: You have access to the default weaponry at the start of the game: lasers, nuke missiles, and nuke bombs. How to proceed beyond this point when these weapons become obsolete is entirely up to you. Possible options include trying to win diplomatically via the Galactic Council or employing unorthodox methods to conquer the galaxy. Despite the gameâs title, there are no restrictions on declaring war. You can raze and replace enemy worlds over and over again â assuming that you can somehow find the tools to do so!
***** (this is where the divider bar graphic is located on the RBOrion page)
Closing Day: Monday, June 22. Reports due by the end of June 23, your local time.
http://www.garath.net/Sullla/MOO/RBO20.zip