In case anyone is still reading this, I thought this was interesting - I just had a chat with a friend who recently got into Civ IV and who read my thread, and got his thoughts on it (mostly in the first part) along with some more of my own, of course (more in the second part):
[....]
G: Your game ended well
well, I mean,, people seemed impressed
me: Oh no, you read it?
[....]
G: I liked your rant about not the inability to win despite all the work
I think that has some interesting historical parallels
me: Do go on ...
G: Well, imagine being the Germans in Russia in 1943-44.. Lets say general staff officer, and youve done so well, youve help to conquer all of Europe and create a Reich that spans across the continent
you even beat back the RUssians thousands of kilometres in victory after victory
but you still can't win, because theres always more, and slowly they wear you down
so from factors that do not take into account your ability to strategize, plan, or execute military operations
you lose the war
I mean, there's some differences, but I am sure that feeling of losing and you cant do anything about it is a very common one in military history eh
me: Yeah, that's definitely how I felt.*
I became quite bitter for several days.
I actually really appreciate how incredibly resilient the defence is in Civ IV, because it adds a great deal of realism and possibly makes people think twice about how they think about war.
(You know, it's all guts and panzers in pop culture.)
But when massed bolt-action rifles can't defeat equal numbers of friggin' Napoleonic infantry, there's a problem.
I really like how artillery is key to accomplishing anything in Civ IV warfare, 'cause that's very realistic.
(And that's the root of the mechanical problem.)
It's just unfortunate your artillery won't fire defensive fire tasks on approaching units to rake them as they advance,
which would be even more realistic and actually allow you to invade successfully.
G: yeah.. Im assuming CivV is not any better?
me: I'm not sure; I haven't really had the chance to try it.
Civ V (if you didn't know) uses hexes, not squares, and a limit of one unit per tile.
This in an attempt to make combat a lot more tactical.
It's also the root of really severe mechanical problems with the game that have caused most of the community to disown it.
G: I remember you telling me soething like that, thats too bad
Are you involved in other games for Civ now?
me: No, all of them have either ended or I stepped away from them.
As you probably read, I'm really reticent to join another game, as much as in a way I'm mad and want another go at it to do better.
I think I can improve, as you probably noticed throughout the thread I tried to analyze everything to see what I and others did well and poorly.
I'm just not sure I should commit to another game given how long I took to play many of my turns (holding up the game) and how demotivated and frustrated I got when things went poorly.
But there is a certain sense of "now single-player Civ will never feel challenging again."
So who knows.
G: I cant imagine going back to playing against the computer
where's the thrill!
me: Exactly ...
Hey, can I post this chat in my thread? I feel people may be interested in it
[....]
me: By the way, if you ever want to get in on the MP action, let me know and I'll one of watch, dedlurk (advise) or compete - it'd be fun! (Though you're probably busy ...)
Just something to keep in mind for the future.
G: it sounds fun, but I would probably be destroyed, I dont have the time to commit to keep track of all the factors at play
nor do I have a general staff to do it for me
though that would be cool...
[end of chat]
* Disclaimer: I do recognize and fully accept, of course, that my failure was the consequence of my own informed choices - just as it was, naturally, for the Germans in Russia as well.
Anyway, just thought that was interesting. Carry on.