Yeah, I'm in variant territory again
So, I was wondering about new races; we already talked about MoO 2's races in an MoO framework, but it occurred to me how difficult it would be to add a new race because the existing races cover every game mechanic.
So I got thinking... how could a new and distinctive race be applied? And then I thought of ID4... aliens that come to visit for the purpose of scavenging and strip-mining a world.
I haven't got a name for the race, and I'm not *entirely* sure it's a good idea yet but here goes: what about a race that, whenever it colonises a world, if the world is mineral normal or above, the race can treat it as one seam richer (mineral normal = effective mineral rich, mineral rich = effective ultra rich, mineral ultra rich = mineral crazy rich, which amounts to 4x instead of the 2x and 3x for R and UR)
But here's the catch: after a number of years, the planet degrades - permanently. You'd play this race somewhat differently; it would be all about rapid expansion, locust style - they come, they plunder, they move on. I don't know the timeframe yet for how long a planet would last, but once they've had a number of years of UR being worth CR, or R being worth UR, or normal being worth R, it would degrade for both them and everyone else, they wouldn't get any production bonuses at poor or ultra poor, but they would end up with a potential empire of ultra poor.
Thoughts?
So, I was wondering about new races; we already talked about MoO 2's races in an MoO framework, but it occurred to me how difficult it would be to add a new race because the existing races cover every game mechanic.
So I got thinking... how could a new and distinctive race be applied? And then I thought of ID4... aliens that come to visit for the purpose of scavenging and strip-mining a world.
I haven't got a name for the race, and I'm not *entirely* sure it's a good idea yet but here goes: what about a race that, whenever it colonises a world, if the world is mineral normal or above, the race can treat it as one seam richer (mineral normal = effective mineral rich, mineral rich = effective ultra rich, mineral ultra rich = mineral crazy rich, which amounts to 4x instead of the 2x and 3x for R and UR)
But here's the catch: after a number of years, the planet degrades - permanently. You'd play this race somewhat differently; it would be all about rapid expansion, locust style - they come, they plunder, they move on. I don't know the timeframe yet for how long a planet would last, but once they've had a number of years of UR being worth CR, or R being worth UR, or normal being worth R, it would degrade for both them and everyone else, they wouldn't get any production bonuses at poor or ultra poor, but they would end up with a potential empire of ultra poor.
Thoughts?