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Alhambram's 1001 nights (turns) stories as Persia.

Thanks for comments, Sulla. About your last suggestion, I know that I screwed up my opening in PBEM2. But I wonder what I should have done better in PBEM 5 and in this PBEM regarding openings.

Regarding PBEM 5 [SPOILERS!]:
   
This was my view after moving warrior SW, a dry land, except that marsh tile. I chose to settle in spot, also with mountains campus and holy site in my mind which plays strengths of Arabia. I did slinger-builder-settler with 3 turn agoge warrior between settler build, finished settler at turn 28. 
I could notice from scores that everyone did grow faster than me, indicating that everyone else got better food yields around capital, which did irritate me a bit, I didn't say it loudly. In SP I just see my very dry starting location as extra much needed cheat for AI, but in multiplayer where everyone else can grow faster, thus work more tiles, gain more science/culture by population before me, it is bit unfair. Thank god for finding Vilnius early, otherwise I would be left behind even more than normal. And now currently turn 104, Granada is about to reach size 9 and soon 10 thanks that designed feudalism diamond of me.

And then this PBEM:
   
My warrior started upon hill 1W of settler, 2 tiles to north was only way for my warrior to use up 2 movement points and same time reveal more parts of map.
My decision back then: move settler 1W upon hill and settle there, it is relative dry land, except that citrus which helped me to grow in 5 turns.
Opened with scout-builder (knowing that I am taking risk with barb, already discovered camp at east). Tile picker chose horse tile and I purchased 1Icon_Food3Icon_Production tile soon I got 50 gold.
Then after finishing builder, barb invaded, I was able to farm wheat and build pasture before forcing builder to retreat in city. 
Meanwhile slinger quick completed thanks improved horse tile (got pillaged by barb slinger) and purchased tile mentioned before, after that quick warrior production and mop up barb threat. 
Then builder repaired horse pasture and created plantation in order to keep population happy till size 4 and content till size 6. Settler completed at turn 28.

I notice that I got habit to get builder before settler, this PBEM both Emperor K and Suboptimal got settler before worker and settled their 2nd cities before TheArchduke and me who did go builder-settler route.
Wonder what is better, in my case I think builder first was better since I could improve wheat (which leads to irrigation faster for plantation), horse and citrus tiles, also keep in mind that I found Hattusa fast, so fast research irrigation was possible. 
In PBEM 2, I do often read PBEM 2 threads over and over again, not only to again bask myself in glory, but also analyzing it over and over again: was this good move?, should I have done things differently? etc... In PBEM 2 with 5Icon_Food sugar inside borders, it was probably better go settler first using 2x 2Icon_Food2Icon_Production tiles plus 1Icon_Food3Icon_Production tiles when I reached size 3 than builder first in hindsight. Then I could have settled that jungle spot earlier than Woden who did claim it in PBEM 2.
But again when PBEM 2 started, I was total green, only winning against AI at prince difficulty, after PBEM 2, emperor difficulty no problem for me. By far best way to improve yourself is playing multiplayer, not SP against AI who don't know how they should play.
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I really wish I had kept the worldbuilder save file for this game! Then I could make a single player file out of it for you to play with. Unfortunately I can't find a copy of it anywhere frown What you could do though is take the attached starting save, delete the starting settler for 2 of the players, and then settle one of the players, work the lowest food/production yields, fortify the warrior in the capital, and build and delete units. Then you can play through the opening 30 or so turns in Hot Seat mode. 

Hmmm... this sounds like an interesting mini-challenge! i might give it a try too. I really wish I had save that WB file so I could make it a SP save for you duh

In general I like Settler before Builder in all starts except where there are 3 improvements available that give +1Icon_Production (where those tiles would actually be worked) ... hill stone, and horses stand out, probably would go Builder before settler if there were 2 +1Icon_Production tiles and a marsh/floodplain rice available for an improved 5Icon_Food present. In my last duel vs. TheArchduke I even skipped the Craftsmanship eureka (good thing too since I needed the Agoge card to fight off barbarians).
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Forgot to actually attach the starting save to the last post ... here it is ...


Attached Files
.civ6save   JOHN CURTIN 1 4000 BC.Civ6Save (Size: 234.13 KB / Downloads: 1)
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Both locations benefit quite a lot from a water wheel. You did harvest one of the wheats in PBEM # 6. Need to check out PBEM # 5.
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It was bugging me that I couldn't find the save. On further reflection I realized that it was also odd that all my single player games had disappeared (I didn't have any long-standing SP game so this didn't jump out at me immediately). WorldBuilder was also disabled in-game ... putting 2 and 3 together, I searched a bit more and discovered in the My Games folder that there was a "backup" copy of the "Sid Meier's Civilization VI" folder which had a bunch of old game saves and worldbuilder saves ... not sure where that came from, or when??? Probably happened at one of the patches.

All that to say, I did find the PBEM6 map file ... corrupted :rolleyes:, typical ... but I also found the base map that I rolled (always made a backup of the base map just in case). I only changed maybe a dozen tiles on the whole map from what I can remember, and only one at your start. So a starting SP save is attached. Sim the start to your hearts content! I'll do a run-through and post my results smile


Attached Files
.civ6save   CYRUS 1 4000 BC.Civ6Save (Size: 155.24 KB / Downloads: 2)
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(February 6th, 2018, 15:15)TheArchduke Wrote: Both locations benefit quite a lot from a water wheel. You did harvest one of the wheats in PBEM # 6. Need to check out PBEM # 5.

I did harvest that one wheat tile for Pairidaeza improvement which got adjacent bonus from city and holy site which did got adjacency bonus from mountains itself.
The reason that I didn't really hesitate to harvest that tile is almost lack of possibility to create feudalism triangles here with current wheat tiles when feudalism is unlocked. 
Only with most eastern wheat tile a feudalism triangle was formed with tile east (chopped) and tile NE.
Wheat west of my city spot was kept because Pairidaeza can't be built adjacent and I couldn't afford lose more good food tiles.
My plan to boost Aladdin beyond size 10 was based upon sending traders (at one point I could create 8 trade routes) from Aladdin to other cities to collect food.
But a Macedonian invasion put that plan off.
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Did play with save a bit: No city states in this save (resulting in more barbs), Hattusa was important for fast pottery-irrigation after animal husbandry.
Also to grab foreign trade eureka: walk to east till roughly halfway between Persia and Australian capitals. Eureka for Astrology is at far west, for Writing: just meet Australia in east or Poland in north.
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(February 6th, 2018, 18:03)Alhambram Wrote:
(February 6th, 2018, 15:15)TheArchduke Wrote: Both locations benefit quite a lot from a water wheel. You did harvest one of the wheats in PBEM # 6. Need to check out PBEM # 5.

I did harvest that one wheat tile for Pairidaeza improvement which got adjacent bonus from city and holy site which did got adjacency bonus from mountains itself.
The reason that I didn't really hesitate to harvest that tile is almost lack of possibility to create feudalism triangles here with current wheat tiles when feudalism is unlocked. 
Only with most eastern wheat tile a feudalism triangle was formed with tile east (chopped) and tile NE.
Wheat west of my city spot was kept because Pairidaeza can't be built adjacent and I couldn't afford lose more good food tiles.
My plan to boost Aladdin beyond size 10 was based upon sending traders (at one point I could create 8 trade routes) from Aladdin to other cities to collect food.
But a Macedonian invasion put that plan off.

Yeah, I am weird that way. Can not find myself to harvest suboptimal tiles, only managing to do stone by now.

Still the wheat is 4 food and you do not need a triangle to get it to 5 which is as good as a normal triangle.
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