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Pre-Release CIV VI Discussion

What'll be funny to see is the people that will hate on Civ 6 because they find Civ 5 to be better. lol And we'll be the even crazier dudes talking about Civ 4 (and some of us, Civ 3, if I'm not mistaken).

Quote:In Civilization VI, each building type is part of a district, and each district exists as a separate tile. "You have a campus tile, and that's where all your research is going on – you have your library, university and research lab all in that campus tile." Similarly, there will be military tiles, industrial tiles and harbours. "There are 10 to 12 different types of tile that you'll put around your city," says Beach, "and the player now has this intricate layout puzzle, where they decide where districts go around their city. That becomes a cool, fun way to develop your empire that has a layer of depth that we didn't have before."

So... do you even have workers anymore? It sounds like half your city's tiles will be taken up with these districts. And how does attacking/defending a city work now, w/ 1UPT, when your city sprawls onto 13 individual tiles?

Do busywork, get candy. Purchase "optional" content, get more candy.


It's really great that Firaxis remains so committed to capturing the coveted mobile gamer market, whose love of sophisticated strategy titles is well-documented. Looking forward to the announcement of a premium currency to speed up the boring grind of actually having to manage an empire.

(May 11th, 2016, 14:44)Ichabod Wrote: (and some of us, Civ 3, if I'm not mistaken).


Civ III remains the best 4X game of all time and I am not even being ironic

Well.. It seems that now I know when it's time to quit life and start gaming again. I already showed the announcement trailer to my worse half and told her to remember this day as the one that doomed our relationship..

That being said, I'm equally worried as everyone here that the game is simply sh*t, but I'm not giving up on hype just yet.. mischief
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3

(May 11th, 2016, 11:30)The Black Sword Wrote: 'Having stone makes masonry a better tech, being coastal makes Sailing a better tech' - but the game already works that way! lol

Looking forward to seeing the whole thing though.
more gameplay-on-rails mechanics. UU are not enough, obviously. lol
and more passive "take advantage of on what is on the map" gameplay. hm... the casuals will love it!

(May 11th, 2016, 14:33)picklepikkl Wrote: I have to admit, I'm pretty amused at the memetic staying power of integer underflow bugs.
unsigned integer overflow. Jagged Alliance 2 suffered from this as well. it is not recommended to roll a guy with double stealth bonus as later on, the stealth value will overflow. lol

(May 11th, 2016, 14:39)GermanJoey Wrote: “So what we’ve done is, for pretty much every technology in the tech tree, we’ve associated a specific activity that’s sort of like a quest. And if you finish that activity, boom, we give you a big credit, about 50% of the science that you need to unlock that particular technology is granted to you.”

sounds like these "mini quests" (their words) will overwhelm your actual output. =/
sounds like bs: more passive gameplay and quests.
but! I have to give credit to Ed Beach: kudos for innovating while staying true to the (much loved) passive & 1UpT gameplay. bow

(May 11th, 2016, 14:48)Bobchillingworth Wrote:
(May 11th, 2016, 14:44)Ichabod Wrote: (and some of us, Civ 3, if I'm not mistaken).
Civ III remains the best 4X game of all time and I am not even being ironic
add more hp to units and devise mechanics to combat corruption - civ3 would be golden.

btw, there is a hilarious thread on civfanatics No more 1UPT/"Support" units. lol 1UpT and NUpT are the same, but the N version has more MM involved, since units must be united into the N-groups forehand.
strength in ignorance. banghead

P.S. not one article mentioned workers. are they gone!? yikes
P.S.S. this active research mechanic strongly elevates the emphasis on the map generation algorithrms and player start locations balancer. the difference between a good starting location and a bad one will triple imho.
me on civfanatics.com
An ideal strategy game would tone down efficiency challenges, while promoting choices and conflicts
No gods or kings. Only Man.

http://www.polygon.com/features/2016/5/1...te-preview

Quote:Instead of the boilerplate artistic rendering of previous games, cities will be presented in unique ways, according to the player's positional choices. This is especially true of Wonders, which are also built outside the city. There was always an element of aesthetic joy in building these things, which is now being intensified. But there is also a catch. The Pyramids must be built in the desert. Stonehenge can only be built near stone.

[Image: 4c055e4.jpg]

(May 11th, 2016, 15:47)Hail Wrote: P.S. not one article mentioned workers. are they gone!? yikes

Sounds like a good idea. They add nothing of interest in Civ5 and are certainly not needed in a 4X game.

(May 11th, 2016, 15:51)GermanJoey Wrote: http://www.polygon.com/features/2016/5/1...te-preview

Quote:Instead of the boilerplate artistic rendering of previous games, cities will be presented in unique ways, according to the player's positional choices. This is especially true of Wonders, which are also built outside the city. There was always an element of aesthetic joy in building these things, which is now being intensified. But there is also a catch. The Pyramids must be built in the desert. Stonehenge can only be built near stone.

[Image: 4c055e4.jpg]

Pyramids should be able to be built underwater. Did these guys even play Civ5?

(May 11th, 2016, 15:51)GermanJoey Wrote: http://www.polygon.com/features/2016/5/1...te-preview

Quote:Stonehenge can only be built near stone.

How practical! As opposed to reality, where the rock was quarried and then transported from ~150 miles away smoke



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