The mind boggles at a quadruple worker start.
[No Players] Where the Lurkers Take Their Holidays
|
I got a chuckle out of this:
(February 14th, 2024, 13:01)ljubljana Wrote: (February 12th, 2024, 09:00)greenline Wrote: the copper location is not ideal
Suffer Game Sicko
Dodo Tier Player
Dreylin:
Quote:In foreign news ljubjana settled their 3rd city Oh, if only you knew ![]()
I also like that Ginger has actually a Warrior near Llubljana's new plant, his freaking out was warranted for once
![]() (February 17th, 2024, 23:15)Mjmd Wrote: I'm forcing myself to do the Neb play and not the normal play and go for an early religion. Poly while costing more now is more efficient being on way to mono and org religion. Also, has ToA that I want to build. According to latest screenshots, Mjmd will get Poly on T57 and Dreylin was on track for T52, but you never know how that changes in this part of the game.
I'm really impressed with Dreylin's scouting this game.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Speaking of scouting well, I'm not sure if everyone has picked up that there are 2 copper and 2 horses within 6 tiles of every start - usually in opposite directions. Except for naufrager- I genuinely screwed up and forgot to delete the horse that started in his bfc.
Suffer Game Sicko
Dodo Tier Player (February 18th, 2024, 15:46)pindicator Wrote:(February 18th, 2024, 14:45)Commodore Wrote: I'm really impressed with Dreylin's scouting this game. Thirded; that's a very good job which I think will pay off down the line. It's almost as if he's got incentive to not be rush out of this game for some weird reason. (February 18th, 2024, 23:33)pindicator Wrote: Speaking of scouting well, I'm not sure if everyone has picked up that there are 2 copper and 2 horses within 6 tiles of every start - usually in opposite directions. I'm a big fan of this, and it's quite fun to see people compare copper spots without the full knowledge. (February 18th, 2024, 22:56)ljubljana Wrote: This is about as crystalline a message as I can send this early, I think - that city is too close and if you plant it, it will guarantee future conflict. I don't know that I'll follow through on that, at least not immediately, for the reasons discussed above. But I know civac in particular is known for being a little risk-averse, and if a sprinkling of bullying could make them at least consider pulling back to a less forward spot, I'm by no means above doing so Yes, civac is risk-averse, but also doesn't take well to bullying: he'll just come at you with a stack he knows will break you.
I'm a little at a loss for why the Zulus are freaking out anyway, that seems like a fine border split, even yellow-favored.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |