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Dreylin Blues 2000 is on (another) mission from Cod

Since I'm still a PB noob, what is the directIP address for this game? And any special orders to follow while playing? Password is fish I assume.
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(June 21st, 2024, 13:35)coldrain Wrote: Since I'm still a PB noob, what is the directIP address for this game? And any special orders to follow while playing? Password is fish I assume.

IP should be the same as PB78, just switch the last 2 digits to 75.

Confirmed password.

I haven’t played this for a few turns, but Tarkeel left some ideas in a recent post. Should be relatively straightforward turtling and building up troops, but keep an eye on the peace treaty countdown with Ginger.
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Managed to log in on third try (apparently had wrong name for mod file). What do I see on login? Well, Ginger is invading with a stack of cuirassiers:
 [Image: 8eXKGUD.jpeg]

There's another 11 cuirs 1NE of the closest stack. I would do something like this:
  • Anchovy can complete the castle without whipping (while starving a little), but it won't help against the cuirassiers? Cold whip a pike instead?
  • A fresh longbow is at Sheepshead, move it to Anchovy and promote guerilla?
  • Prepare pikeman or musketman at Sheepshead, and whip it next turn?

About 15 hours on the clock remaining, I can wait for instructions and play in the morning (9-10 hours from now).
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Ah, that should be enough to kill me!

Plan sounds good; Castle is good if he decides to bombard, so yeah, whip the Pike this turn and then can let it complete next if he moves up.

Can Minnow be whipped?

I’d dry whip something in Sheepshead this turn; Musket, or if not then that Lingbow, I think.

Also upgrade that Spear. Maybe also turn on auto-promote (if it isn’t already).
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(June 21st, 2024, 15:39)Dreylin Wrote: Ah, that should be enough to kill me!

Plan sounds good; Castle is good if he decides to bombard, so yeah, whip the Pike this turn and then can let it complete next if he moves up.

Can Minnow be whipped?

I’d dry whip something in Sheepshead this turn; Musket, or if not then that Lingbow, I think.

Also upgrade that Spear. Maybe also turn on auto-promote (if it isn’t already).

Minnow couldn't be whipped (too low pop), but otherwise I followed this plan. After I hit enter, the turn rolled. I didn't do anything after turn roll and logged off. I assume this is the correct way to play, to avoid double moves and respect the turn order while at war? Again, I'm a total Pitboss noob, so I please tell me if I screwed up anything. Picture before ending turn:
[Image: grAv2pk.jpeg]
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Yep, that’s exactly right.
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Thanks again for helping with this one as well.

I’ll be responsive today and tomorrow (Saturday), but Sunday to Tuesday I’ll be on the road and probably won’t be able to respond quickly. Do what you think is best - and cause as much damage on the way out.
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Ginger advanced next to Anchovy. I let the castle complete from whip overflow. MJMD is hanging around with knights, but is at peace with both Ginger and Greenline. Reinforced with dry whipped longbow from Sheepstead:
 [Image: kHYHSEg.jpeg]
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