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The Abyss Chronicles - aka Patch 2.0 Info

Many good changes while some has me worried.

Quote:All mod properties can now be found requiring any one out of the four Feed types, rather than usually just Willpower. This is to allow for better optimization and customization when spending Attribute Points.

This would be a good thing... If much much MORE mods are sold by the vendors AND if we have 4 times more storage space. What this also mean is that any mod has that much less usability. IE, this awesome +20 chance to proc mod is not good for your MM since it has a high str requirement. This is a crippling solution like cutting off your toes to avoid being biten by worms [Image: rolleye.gif]


Quote: Poison effects now prevent the afflicted character or monster from receiving any benefits from health regeneration and abilities that grant health regeneration; however, some abilities which grant health regeneration (such as health injectors) are no longer prevented from being used


I like this. This will take the pressure off tanks somewhat especially with the armor nerf. Many players who have not played a Guardian think that the tank should be invincible and put too much pressure on the tank. While some tanks think they should be invincible and die rather than showing thier weakness and retreat. (it is especially sad to see that happen in HC). Until this patch goes live, Guardians have their problems (no heal) when they are shock and/or poisoned.

Quote:Shield Overload abilities on monsters have been significantly toned down. Now, a monster can at most deal 100% extra damage to Shields, compared to 300%.


Finally, Shields is worth looking at.

Double Edged items, and cursed rings - A step in the right direction for us variant scum!

Mythic Items - I am worry about this. I just hope HGL don't go down the same road as they did in D2. As more uberlicious items are introduced only mean rebalancing monsters to suit, and therefore requiring more powerful items. It's a vicious cycle. This is what will widen the gap between the haves and havenots. It kills variety.

Shield Overload - I have recently notice some swords with very decent (70%+) shield overload as a bonus. Keep an eye out for swords with Subverting mod.

*off to read the skill rebalancing*

KoP
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The Abyss Chronicles - aka Patch 2.0 Info - by KingOfPain - June 10th, 2008, 07:26

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