yay the games up.
lewwyn I think you should move the scout to the hill south (W, SE). The food is going to be to the east, so nothing the PH will reveal should change our decision. its possible (although unlikely) we might want to move our settler E or SE based on whats revealed. But settle in place unless the scout reveals something dandy.
After playing some 200 turns in single player with the mod, I think Beauracracy is going to be the one right answer for 100% of the game (most likely), so I'm just hoping for enough food that we can cottage all or most available land in the capital. We don't need more than 2-3 hills, after COL & Guilds workshops will be better than mines for production anyway.
I'll wait until you've played our turn to log in and maybe snap some pics (or waterbat can). My laptop is occasionally acting glitchy lately, I don't want to risk accidently moving a unit I wasn't supposed to.
lewwyn I think you should move the scout to the hill south (W, SE). The food is going to be to the east, so nothing the PH will reveal should change our decision. its possible (although unlikely) we might want to move our settler E or SE based on whats revealed. But settle in place unless the scout reveals something dandy.
After playing some 200 turns in single player with the mod, I think Beauracracy is going to be the one right answer for 100% of the game (most likely), so I'm just hoping for enough food that we can cottage all or most available land in the capital. We don't need more than 2-3 hills, after COL & Guilds workshops will be better than mines for production anyway.
I'll wait until you've played our turn to log in and maybe snap some pics (or waterbat can). My laptop is occasionally acting glitchy lately, I don't want to risk accidently moving a unit I wasn't supposed to.
Please don't go. The drones need you. They look up to you.