Putting ~20 tile islands close to each capital works pretty well (these still would need to be painted with resources, forests, etc)
![[Image: f_first_islands.jpg]](http://i275.photobucket.com/albums/jj294/olodune/f_first_islands.jpg)
However a downside to the toroidal wrapping is strange graphical artifacts along each axis .... not too pretty looking. This disappears with a reload, so not an issue after all.
I can probably double the island fill pretty easily, which would allow enough islands for 5-7 cities per team.
So what to you think? Are we heading in the right direction here?
![[Image: f_first_islands.jpg]](http://i275.photobucket.com/albums/jj294/olodune/f_first_islands.jpg)
However a downside to the toroidal wrapping is strange graphical artifacts along each axis .... not too pretty looking. This disappears with a reload, so not an issue after all.
I can probably double the island fill pretty easily, which would allow enough islands for 5-7 cities per team.
So what to you think? Are we heading in the right direction here?