I think that looks more playable that I'd thought, it's very cramped and confrontational, but there's room to be had. RBP1 allowed players to move really slowly with the land grab. This will not. Each civ can probably peacefully get about 8-9 cities on the donut, 3ish on their personal island, but the center...that could be some fireworks.
Do we want more than 10 islands? Maybe something near the large "corners"?
The graphical artifacts are not a good thing. For civs like s2 and s7, though, I'm concerned that keeping that channel of water would limit their ability to have an actual island. That's the only reason I'd be slightly hesitant to fix that. Also, we need to be sure that each island can be reached from the opposite side, as well, by galleys. I think you've got that, except maybe for S3 with S8, and S6 with S1. It's impossible to keep S2 and S7 from having galley-access to each other, so everyone else is going to need it from their "partners", too.
I'm looking forward to 2v1 attacks where S(N) gets ganked by S(N-1) and S(N+1). Paranoid defenders ftw.
Do we want more than 10 islands? Maybe something near the large "corners"?
The graphical artifacts are not a good thing. For civs like s2 and s7, though, I'm concerned that keeping that channel of water would limit their ability to have an actual island. That's the only reason I'd be slightly hesitant to fix that. Also, we need to be sure that each island can be reached from the opposite side, as well, by galleys. I think you've got that, except maybe for S3 with S8, and S6 with S1. It's impossible to keep S2 and S7 from having galley-access to each other, so everyone else is going to need it from their "partners", too.
I'm looking forward to 2v1 attacks where S(N) gets ganked by S(N-1) and S(N+1). Paranoid defenders ftw.