Krill Wrote:There is a gold tile on the island next to player 4. Needs deleting.
This is perhaps superfluous, but there are tundra furs on some islands. Considering that those furs can't be traded, and the tiles are awful, should they exist? Could they be exchanged for, say, plains copper/iron?
I also think you should delete one of the fish on hte island next to player 4, most likely the fish towards the SE of hte island.
EDIT: Ultimately, I think I'd have to come down on the side that would prefer to not remove resources from the game. This is a team effort though, so I think everyone else should be able to weigh in on the situation. More than anything, I'm most interested in how everyone thinks the balance is going to be affected, considering that the last 2 maps sullla made have each showcased the removal of 1 subset of resources (stone/marble in MTDG, gems/gold/silver in RBPB1).
I agree, I wouldn't mind hearing from MH or Ruff as well. My rationale for removing those resources is just to create slightly tighter caps. By removing one each from Granary(Corn), Market(Ivory), Supermarket(Pigs), and Forge(Gems) I'm hoping not to showcase any particular playstyle (well other than removing 'phants).
I'll remove the gold and fish you mentioned above.
Edit: Really, the caps are fairly generous -- it's just that trading opportunities are fewer than normal. I've played a few starts to 1000bc and find the map fun and the tech pace quite fast. I do wonder if perhaps giving a galley would be a good idea to provide easier access to the islands.