newbie Wrote:One intriguing hypothesis for a no-tech-trading game :That's interesting. Might well become the case as the high maintenance costs of a toroidal map will put initial limits to expansion as well. In other words, those units won't be settlers.
Since the tech will go slower than with tech-trading on, then people will run out of buildings to build more quickly. So more hammers will probably end up in units than otherwise. I wonder if this will contribute to higher aggression levels?
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |