The narrative angle is an interesting one and I'm kinda inclined to agree there... Think the only time it's a real problem is if lurkers offer little clues to help things along.
I'm wondering about the NAP business too. Think one way that makes sense it what Liping was talking about at the top of her thread - enforcing the peace with either 1G demands or DoW/Peace combos - you know they can't be broken? But it does seem to show a lack of trust
Do find it intriguing what a consensus view finds acceptable or unacceptable play - for example, the only thing I've seen in this game that I really disliked was Kathlete inventing technical problems 'misclicks/bad remoting' to justify moving in on Byzantium, but that seems to have been forgotten? It did kinda remind me of 'the boy who cried wolf' story, so it might have potential to come back and haunt them some day?
I'm wondering about the NAP business too. Think one way that makes sense it what Liping was talking about at the top of her thread - enforcing the peace with either 1G demands or DoW/Peace combos - you know they can't be broken? But it does seem to show a lack of trust

Do find it intriguing what a consensus view finds acceptable or unacceptable play - for example, the only thing I've seen in this game that I really disliked was Kathlete inventing technical problems 'misclicks/bad remoting' to justify moving in on Byzantium, but that seems to have been forgotten? It did kinda remind me of 'the boy who cried wolf' story, so it might have potential to come back and haunt them some day?