Krill Wrote:Can someone do me a very big favour and list, in one post, all of the advantages (real or perceived) of going first in a turn, or going last in a turn?And post it to the new hot thread debating the whole double move phenomenon.
I'll start ...
When you are a few turns into a war, then the only difference between two battle turns (your go, my go, your go, my go, etc) is that one of the 'breaks' has a game 'turn end' between it (units produced, healed, available to promote, tech finished, etc). Given that (first stab) ...
Going First
- units with victories in the last defensive battle are available to promote
Going Second
- Items whipped in your half are produced prior to the other team getting a go
- one turn of healing for units you didn't move before they have to fight again
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.