(May 20th, 2015, 18:46)RefSteel Wrote: As long as your next-nearest city is on one of the two southernmost rows (or westernmost columns) of the box and there are neutral tiles to land on (in the right spots) outside the mountains, your units will be teleported to freedom!
Aha, a response from the Galileo of teleportation mechanics and a crazy result... I guess this game still has the ability to surprise with counter-intuitive mechanics.
I think I even know why: it's because in selecting a tile, the game weights delta(distance to start tile) as twice as important as delta(distance to nearest city), and since in the geometry of Civ, the "*" tile is distance 2 from the start and the same distance from the city, it will be weighted the same as the tile 4 east (+4 for city distance, -8 for teleport distance). And then the "*" will win because the X-Y coordinate sorting breaks ties, right?