(Yes, I'm biased because of how much it worked out for me in RBP1) I very much think players should respect NAPs when they take over. Taking over a game is a very jarring experience, and really doesn't make sense from a gameplay perspective. It's just a sad concession to the realities of real-life. But NAPs aren't signed in a vacuum - civs may have made in or out of game concessions to get them, and then behaved in a certain way due to the presence on a NAP. Of course in-game you have to be prepared for a backstab, but one can factor in the risk of that based on the tactical and strategic situation, the personality of the players, etc. It could pretty much wreck the game if a new player took the "start fresh" attitude to the extreme.
RBP2 Lurker Discussion Thread - No Players!
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