So I’ve been hitting the arena, which I think is much more fun with TGT. Lots of very good big drops have slowed the meta down, and the inspire mechanic means you can do some very cool things. Paladins in particular seem very strong--the ability to spread far and wide combined with the effect of dilution on some of the money board-clears (Flamestrike, I’m looking at you) has made it quite a bit stronger I think.
And speaking of Paladin and inspire… how do you rescue an otherwise lacklustre deck with three two-drops and some very questionable cards and take it to 8 wins?
Mrglglglglglgl!
And speaking of Paladin and inspire… how do you rescue an otherwise lacklustre deck with three two-drops and some very questionable cards and take it to 8 wins?
Mrglglglglglgl!