(October 15th, 2015, 08:14)zitro1987 Wrote: I'm considering an additional small across-the-board improvement to summoning units with the next update in a couple of days (and a few other unit balances).
Excellent, I'm really enjoying your mod but the summons are still quite underwhelming in general for the cost of getting them. Perhaps a lot of them could do with more than just a small improvement.
Quote:While tier-1 summoning units are much stronger than in original game (with added cost), normal units start much stronger as well and despite the higher costs (and lower building costs), food is much less of an issue in my mod. Later on, I find myself recruiting a bunch of halberdiers or cavalry at ease compared to a similar-sized stack of tier-2 summoning units (like fire giants).
I think the role of summons should be as high value accompaniments to your standard army, since the cost of researching, producing, casting and maintaining them is so high in comparison to units you can build. With the boost to normal units I think summons need a lot of extra help.
I really enjoy the pacing and gameplay changes of your mod.