Dedlurker checking in for dumb optimism injection. I like your initial thoughts Gaspar - sounds like you've got this in the bag already! 
Sullla lives! I think he just really likes playing against you two...
![[Image: 612348526.PNG]](https://dl.dropboxusercontent.com/u/4491067/IndStarts/612348526.PNG)
I don't think I've got my head around what's needed to get a fast start at this point in the game. I've got a few questions and if you already thought of the answers that'd be great:
1. Cottages are slow so how do you tech without them? FIN coast? Trade? Specialists?
2. Do you need to tech?
3. How many turns will it be before someone else gets to a tech level which obsoletes the Rifles, Cav and Grens we can build from the start?
4. Can you kill them before that?
5. At the start you have nine population and two workers to build them improvements - is whipping out more workers straight away (EXP) the best move?
6. Is IMP broken? 200 hammer settlers mean you get three cities for your opponent's two and doubled GG points sound like commandos to me.
7. If you spread cities out a little more than normal how many can you fit in the 160 tiles each team is likely to have?
I'll think about the opponents you might not have read up on and give some thoughts a bit later.

(March 12th, 2016, 09:56)Gaspar Wrote: Also, so with Sullla posting in scooter's thread and mackoti in pindicator's, how long until they're both running the respective civs?
Sullla lives! I think he just really likes playing against you two...
I don't think I've got my head around what's needed to get a fast start at this point in the game. I've got a few questions and if you already thought of the answers that'd be great:
1. Cottages are slow so how do you tech without them? FIN coast? Trade? Specialists?
2. Do you need to tech?
3. How many turns will it be before someone else gets to a tech level which obsoletes the Rifles, Cav and Grens we can build from the start?
4. Can you kill them before that?
5. At the start you have nine population and two workers to build them improvements - is whipping out more workers straight away (EXP) the best move?
6. Is IMP broken? 200 hammer settlers mean you get three cities for your opponent's two and doubled GG points sound like commandos to me.
7. If you spread cities out a little more than normal how many can you fit in the 160 tiles each team is likely to have?
I'll think about the opponents you might not have read up on and give some thoughts a bit later.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld