Now I'm really upset that no one is playing Fred for the corps... I could still go that way with being org, but with toro mait I think it would be a poor choice. I got my top choice, and would have had my second choice by the look of it if I had lost the RNG roll.
Well I should probably plan a start now I know I don't have spi. I get 4 swaps... I think it should be to beuro/rep/merc/serfdom. Not 100% sure on this. FR is powerful and a free 10% more tech. Also there is the question of whether I should go slavery.
I think currently of laying down some serfdom improvements quickly, then flitting back to slavery + FR. Also burning 2 turns of anarchy at the start could easily be done as I doubt I will lay down city 2 before the anarchy would wear out.
Surprised that I have the only Imp civ, lets see if I can make it work. Growing to size 6 and whipping settlers (possibly 8) is probably the way to go here. I think I can grow on slowbuilding workboats and rifles. Workers at 48h a piece I should try and spam early, but put most of my chops into settlers. Building science could be useful here as certainly at the start with the free markets the slider will be more economical low rather than high.
Push for Communism, probably will try and get a GS to bulb SciMeth and then go golden or just swap to the endgame civic type choices of rep (PS when I have it)/vasslage/CS/SP/FR most likely for a hammer economy/land grab. After communism, I think going for steam power and assembly line will keep me up with both defence and production. I don't think steel would be that useful, and physics/bio just won't give enough returns.
To the sims!
Well I should probably plan a start now I know I don't have spi. I get 4 swaps... I think it should be to beuro/rep/merc/serfdom. Not 100% sure on this. FR is powerful and a free 10% more tech. Also there is the question of whether I should go slavery.
I think currently of laying down some serfdom improvements quickly, then flitting back to slavery + FR. Also burning 2 turns of anarchy at the start could easily be done as I doubt I will lay down city 2 before the anarchy would wear out.
Surprised that I have the only Imp civ, lets see if I can make it work. Growing to size 6 and whipping settlers (possibly 8) is probably the way to go here. I think I can grow on slowbuilding workboats and rifles. Workers at 48h a piece I should try and spam early, but put most of my chops into settlers. Building science could be useful here as certainly at the start with the free markets the slider will be more economical low rather than high.
Push for Communism, probably will try and get a GS to bulb SciMeth and then go golden or just swap to the endgame civic type choices of rep (PS when I have it)/vasslage/CS/SP/FR most likely for a hammer economy/land grab. After communism, I think going for steam power and assembly line will keep me up with both defence and production. I don't think steel would be that useful, and physics/bio just won't give enough returns.
To the sims!