Oh god why?
Ancient of Lore can only choose to draw a single card now. Obviously a 7 mana 5/5 that draws a single card isn't good enough especially compared to Azure Drake.
Force of Nature is now 5 mana and summons the same 3 2/2's. However they don't have charge and they don't die at the end of the turn. It seems like a weaker Silver Hand Knight which doesn't see any constructed play but it might be average in arena.
Keeper of the Grove has been reduced to a 2/2 body. This card is pretty trash now (almost as bad as Ironforge Rifleman) and if you want to run silence you'll just play Spellbreaker.
Ironbeak Owl now costs 3 mana, I didn't think it needed to be changed TBH. They could at least have increased its health to 2. Its now a really bad card unless you badly need a silence and don't want to pay 4 mana for a decent one.
BGH costs 5 mana, I think this is a reasonable change. This card will almost certainly still be played in constructed in the future. Its considerably worse than it was but it won't inflict as huge a tempo swing as it did previously.
Hunters Mark now costs 1 mana, like Owl I don't think this needed a change but its still better than Repentance for Paladin.
Blade Flurry now costs 4 mana, that's a pretty big nerf and more than enough for a class that's one of the weakest in constructed. But wait there's more! It also only damages enemy minions now so Rogue burst damage has been severely dented on top of their ability to board clear. This card is pretty dead now and definitely got the Starving Buzzard/Warsong Commander treatment.
Knife Juggler got reduced to 2 attack, this seemed reasonable.
Leper Gnome got its attack halved to just 1 now. It can no longer trade into 2 drops and its another blow to face hunter and super aggro decks in general.
Arcane Golem is now a 4/4 without charge. Yeah no-ones playing that.
Molten Giant costs 25 mana. So you need to be at 15 health to play this at all. I think this means you replace it in Handlock with something else since C'thun decks might just kill you if you drop below 12-13 HP on turn 10.
Master of Disguise only gives stealth until next turn. I'm not sure how necessary this was. Yes giving something permanent stealth is a strong effect but that hasn't been good enough yet to make this card even a consideration in constructed. I guess they think one of the new cards they're printing would be OP if it could be stealthed forever.
And that's it... for now anyway. I find it hard to believe they aren't making changes to Paladin as well considering how good that class is ATM.
Ancient of Lore can only choose to draw a single card now. Obviously a 7 mana 5/5 that draws a single card isn't good enough especially compared to Azure Drake.
Force of Nature is now 5 mana and summons the same 3 2/2's. However they don't have charge and they don't die at the end of the turn. It seems like a weaker Silver Hand Knight which doesn't see any constructed play but it might be average in arena.
Keeper of the Grove has been reduced to a 2/2 body. This card is pretty trash now (almost as bad as Ironforge Rifleman) and if you want to run silence you'll just play Spellbreaker.
Ironbeak Owl now costs 3 mana, I didn't think it needed to be changed TBH. They could at least have increased its health to 2. Its now a really bad card unless you badly need a silence and don't want to pay 4 mana for a decent one.
BGH costs 5 mana, I think this is a reasonable change. This card will almost certainly still be played in constructed in the future. Its considerably worse than it was but it won't inflict as huge a tempo swing as it did previously.
Hunters Mark now costs 1 mana, like Owl I don't think this needed a change but its still better than Repentance for Paladin.
Blade Flurry now costs 4 mana, that's a pretty big nerf and more than enough for a class that's one of the weakest in constructed. But wait there's more! It also only damages enemy minions now so Rogue burst damage has been severely dented on top of their ability to board clear. This card is pretty dead now and definitely got the Starving Buzzard/Warsong Commander treatment.
Knife Juggler got reduced to 2 attack, this seemed reasonable.
Leper Gnome got its attack halved to just 1 now. It can no longer trade into 2 drops and its another blow to face hunter and super aggro decks in general.
Arcane Golem is now a 4/4 without charge. Yeah no-ones playing that.
Molten Giant costs 25 mana. So you need to be at 15 health to play this at all. I think this means you replace it in Handlock with something else since C'thun decks might just kill you if you drop below 12-13 HP on turn 10.
Master of Disguise only gives stealth until next turn. I'm not sure how necessary this was. Yes giving something permanent stealth is a strong effect but that hasn't been good enough yet to make this card even a consideration in constructed. I guess they think one of the new cards they're printing would be OP if it could be stealthed forever.
And that's it... for now anyway. I find it hard to believe they aren't making changes to Paladin as well considering how good that class is ATM.
"We are open to all opinions as long as they are the same as ours."