Looks like plako may win the race for the Great Lighthouse!
athlete4life10 Wrote:Well here it is. My plan for:
[SIZE="5"]The Great Lighthouse[/SIZE]
There are 6 forests that are going to be chopped so for now I'm just going to say Forest 1, 2 3, etc. Also Forest #5 has 1 turn chopped already. Also I can't remember which workers are where so they're labelled worker 1, 2 and 3 rather than by their name.
T103:
Settler completes out of Kashyyyk in 1 turn.
Worker 3 chops Forest 5.
Worker 2 chops Forest 3.
Worker 1 roads Forest 4.
T104:
Settler completes moves to rice tile.
Worker 1 roads Forest 4.
Worker 2 moves to and chops Forest 4.
Worker 3 moves to and chops Forest 3.
T105:
Settler moves to Fish City site. Henceforth known as Clak'dor VII.
Worker 1 moves to Deer tile.
Worker 2 moves to Deer tile.
Worker 3 moves to and chops Forest 4.
T106:
Clak'dor VII is founded. Work's forested Deer for 3F1H and starts granary.
Worker 1 camps Deer.
Worker 2 camps Deer.
Worker 3 chops Forest 4 (completes for 30H).
T107:
Worker 1 camps Deer.
Worker 2 camps Deer. (now complete)
Worker 3 moves to Forest 3 and chops (completes for 30H).
T108:
Granary completes, starts on a lighthouse.
Worker 1 roads deer.
Worker 2 roads deer.
Worker 3 moves to grass/hill 3.
T109:
Food bar @ 13/22, Production bar @ 6/60
Worker 1 moves to grass/hill 1.
Worker 2 moves to grass/hill 1.
Worker 3 mines.
T110:
Worker 1 mines.
Worker 2 mines.
Worker 3 mines.
T111:
Borders expand, size 2 reached, exploring workboat will now net the fish. Work Deer and Fish.
Food bar @ 12/24, Production bar @ 10/60
Worker 1 mines.
Worker 2 mines (grass/hill 1 completes).
Worker 3 mines.
T112:
Worker 1 moves to Forest 1.
Worker 2 moves to Forest 2.
Worker 3 mines (grass/hill 3 completes).
T113:
Growth to size 3, work Fish, Deer and Grass Forest.
Food bar @ 16/26, Production bar @ 14/60
Worker 1 chops Forest 1.
Worker 2 chops Forest 2.
Worker 3 now leaves to board galley to found Inca Island City.
T114:
Worker 1 chops Forest 1.
Worker 2 chops Forest 2.
T115:
Growth to size 4, work Fish, Deer and 2 mined grass/hills.
Food bar @ 19/28, Production bar @ 20/60
Worker 1 moves to Forest 6.
Worker 2 moves to Forest 5.
T116:
2-pop Whip, work Deer and Fish.
Worker 1 chops Forest 6.
Worker 2 chops Forest 5 (completes for 30H).
T117:
Lighthouse completes, start The Great Lighthouse.
Grow to size 3, Work Deer, Fish and mined grass/hill.
Food bar @ 21/26, Production bar @ 60/200
Worker 1 chops Forest 6 (completes for 30H)
Worker 2 mines (Forest 5 was on a grass/hill)
T118:
Grow to size 4, Work Deer, Fish and 2x mined grass/hill.
Food bar @ 16/28, Production bar @ 95/200
Worker 1 moves to 1W of Clak`dor VII and puts a turn of Cottage in
Worker 2 mines
T119:
Food bar @ 23/28, Production bar @ 103/200
Worker 1 moves to Forest 1
Worker 2 mines
T120:
Grow to size 5 work Deer, Fish, 3x mined grass/hill (3rd completes this turn).
Food bar @ 16/30, Production bar @ 111/200
Worker 1 chops Forest 1 (completes for 30H)
Worker 2 mines (grass/hill 2 completes)
T121:
Food bar @ 22/30, Production bar @ 152/200
Worker 1 moves to Forest 2
Worker 2 begins to cottage something (resuming partially cottaged tile if in range)
T122:
Food bar @ 28/30, Production bar @ 163/200
Worker 1 chops Forest 2 (completes for 30H)
T123:
The Great Lighthouse completes with 4H overflow (probably into a library)
:2dance:
Oh wait we don't have it yet!!!Don't tell anybody our plan!
![[Image: civ4screenshot0750.jpg]](http://img693.imageshack.us/img693/372/civ4screenshot0750.jpg)