(June 27th, 2016, 10:29)ReallyEvilMuffin Wrote: In all those posts re silkmoths, he had a force capable of hitting my city. If it were sequential, then his forces would be damaged by my airpower if they were to attack on a turn, unless they waited to heal. This way any units who didn't move the previous turn get a free turn of healing compared to a sequential game.
I admit I don't know later eras well, but it is not exactly ideal currently.
Pretty sure that healing always happens at the start of your turn, and civfanatics backs me up : http://forums.civfanatics.com/showthread.php?t=157954
So in sequential, you always get your units healed before you move (if eligible), while in simultaneous only team 1 gets their units healed before moving.
EitB 25 - Perpentach
Occasional mapmaker
Occasional mapmaker