Jesus that completely breaks tables on this browser.
Anyways, all three of my civ picks suck.
From what I understand, those fishes are inside a lake, so I either settle 4 next to it, or it's stuck as a shitty 3F tile forever. And even then, it'll only be a mediocre 4F tile (in exchange for 20 hammers into the aether). The upside is that it's a fairly fast start, and gets a hill within the first ring for growth-hammer shenanigans.
Alternatively, I settle 9, which gets a 2F tile in first ring. But it's a slow, production-starved spot.
Finally, I go Celts, and settle 96, which costs me a turn. Again, it's pretty production starved.
Option 1 and 2 precludes Celts, and makes me think of going Ethiopia. Well, the civ ability is completely wasted, but at least I get an early religion (I'd probably go Oral Tradition to buff the 3 granaries, though this could change on what I scout). It would also call for an early worker to get some food from farming those river plains.
Anyways, all three of my civ picks suck.
From what I understand, those fishes are inside a lake, so I either settle 4 next to it, or it's stuck as a shitty 3F tile forever. And even then, it'll only be a mediocre 4F tile (in exchange for 20 hammers into the aether). The upside is that it's a fairly fast start, and gets a hill within the first ring for growth-hammer shenanigans.
Alternatively, I settle 9, which gets a 2F tile in first ring. But it's a slow, production-starved spot.
Finally, I go Celts, and settle 96, which costs me a turn. Again, it's pretty production starved.
Option 1 and 2 precludes Celts, and makes me think of going Ethiopia. Well, the civ ability is completely wasted, but at least I get an early religion (I'd probably go Oral Tradition to buff the 3 granaries, though this could change on what I scout). It would also call for an early worker to get some food from farming those river plains.