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Lizardmen part 2

I propose removing the +1 defense normal unit bonus and reducing 1 armor to javalineers and dragon turtles. This way, lizardmen gets slightly less good on all stages of the game.

EDIT: Oops, I just noticed you made a decision in a patch 2.92a reducing pop growth by 30/turn. That works too.

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Messages In This Thread
Lizardmen part 2 - by Seravy - October 5th, 2016, 18:29
RE: Lizardmen part 2 - by Nelphine - October 5th, 2016, 19:27
RE: Lizardmen part 2 - by Seravy - October 6th, 2016, 00:55
RE: Lizardmen part 2 - by Artorius - October 5th, 2016, 19:47
RE: Lizardmen part 2 - by Nelphine - October 6th, 2016, 05:45
RE: Lizardmen part 2 - by zitro1987 - October 6th, 2016, 05:53
RE: Lizardmen part 2 - by GermanJoey - October 6th, 2016, 06:54
RE: Lizardmen part 2 - by Seravy - October 6th, 2016, 07:32
RE: Lizardmen part 2 - by GermanJoey - October 6th, 2016, 17:55
RE: Lizardmen part 2 - by Nelphine - October 6th, 2016, 08:16
RE: Lizardmen part 2 - by Seravy - October 6th, 2016, 08:36
RE: Lizardmen part 2 - by Nelphine - October 6th, 2016, 08:44
RE: Lizardmen part 2 - by GermanJoey - October 6th, 2016, 17:50
RE: Lizardmen part 2 - by Nelphine - October 6th, 2016, 18:07
RE: Lizardmen part 2 - by Seravy - October 6th, 2016, 18:59

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